Bookrage's review of "Showdown at Willow Creek"
Hello all, or should I say y'all. This time I've gone and played through "Showdown at Willow Creak." If you can put up with ads, this one is a freebie and you can play it for nothing.
biases: I like the old west and westerns, so I was rather facinated by this one.
genre: this game advertises itself as a western and a mystery, and it is both. I will say the mystery is rather predictable and you'll see the solution coming from a long way away, but the mystery is there and the game does stay true to the western feel it advertises.
Writing: "Showdown at Willow Creek" is a typical western, with a train robbery, a rough and tumble town, trouble with indigenous people, struggling with how the town will deal with the encroaching modern world, a crooked businessman, a less-than-trustworthy sheriff, and a number of other hallmarks of the western Genre. I will say that the game delivers on the western faire it promises, but it gives you little else. As you go through the game, you can have a little list of check boxes for western stereotypes and you'll have them all checked by the time you finish. Even with the "mystery" element to it, there aren't any real surprises here.
I will say that the characters were indeed interesting and nicely written, but like everything else in the setting, there aren't any big surprises. I did like though that the ute people were shown as being just people without being mystical, savage, or superstitious and on the Fry farm, Mr. Gordon is a non-stereotyped black cowboy that is actually really fun in the brief interactions you have with him.
The plot pacing is a bit off and I don't like the way it ran in this story. the story is 72k words, but I think I've seen most of the game's content already just by the way I played. In each chapter, you largely have as much time as you want to do almost anything you want in your investigations. you seem to be able to keep asking questions and doing things until you decide on your own that you want to stop. Based on the crisis the game is trying to make you think is there, it really hurts the urgency in the story. A chapter generally goes (interogate and investigat" "hazard and your reaction" "move on to the next location in the story."
all and all, the writing is well-executed but the story delivers a standard western and nothing more.
mechanics: The mechanics in this game are pretty easy to understand, with stats like "shootin'" "investigatin'" "sweet-talkin'" and the like it is very easy to know what is what. In the game when your main stats come into play, it is very easy to know what choices use which stats too, as the choices often even use the name of the stat in them.
In regards to the main stats that all end in "in'" I would say this game is almost too transparent on what stats do as the lining up stats to choices is almost insulting to the readers' intelligence.
Other stats didn't seem to have much play in my game like "outlaw" vs "lawman" and the relationships stats with the different factions. Although my sweet-talkin' stat was extremely high and I used it a lot, it seemed to be effective whether I used it on people who had very good relations with me or those that didn't.
Romance: There are a few romantic interests in the setting and you get to pick one at the beginning, two men and two women though I'm wondering if Tess Albertson is an option after you meet her. The romantic angle at least with the one I chose was rather flat and really only came into play in a couple sentences over the course of the story and I don't expect much from the other options. What I do like about the romantic interests though is that every single one of them plays a major role in the story that has nothing to do with you being in love with them or not. I chose Amelia but I can tell by the way the story is written she still would've played most of her role even if I didn't say I liked her.
Railroading: It's normal for a lot of choiceofgames titles to put you in a series of events that you go through making choices but on a relative track of events. This is not always bad. However, except in the final chapter I played, every chapter was "talk and investigate as much as you like" "deal with a hazard" "use what you know to go to the next location in the story and repeat." Even this would not be so bad but the game is super-transparent and doesn't do a good job hiding its formulaic structure. I will say the one surprise in the game, while still on rails came in the last chapter. My showdown went down without a single bullet being fired. If I had constructed my character differently I probably could have done it violently but I tried a non-violent option and it worked.
Achievements: none. This game couldn't benefit too much from them but options for completing the game different ways or making a particular stat massive might be good ideas and might keep me coming back.
closing remarks: "Showdown at Willow Creek" is free, and as a free game, it's worth a playthrough or two. The game gives you a typical western, and nothing more. The western is fun but if you are looking for originality or surprises, this isn't the game for you. It also has a very forulaic style that detracts from its own sense of urgency it is trying to make you feel. That said, this is nowhere near either the best or the worst game I've played. There are a lot of games that are better but a lot of games are much worse than this one and overall I say this game was fun, but not one of the shining stars of the Choice of Games line, hence probably why they made it free.