Bookrage's review of "Choice of the Deathless"
Hello all.
I have another review for you guys as I have just completed "Choice of the Deathless." which is based on the "Deathless" books by the same author.
genre: This game seems to be a sort of supernatural thriller with courtroom aspects as you play a sort of occult attourney in this story where mortals have largely taken the power from the gods and demons and have become a major force of power in their world after the god wars, which is apparently some sort of conflict. The genre is interesting, but as I will say below, I think some knowledge of the deathless novels is necessary to really enjoy this game.
biases: I love concepts like demonic contracts, occult bargains, and introducing magic into normal professions as a normal course of life. This game has a lot of that.
writing: This story is very unique and weird, but not in a good way for those who simply enjoy playing through a choice of games title but do not have interest or have not read the source material the title is based on. The game thrusts a lot of weird people at you such as bizarre demons and people, and the very odd partners at the firm you work at. Whether it is the jewel-eyed nebukineser or the skin-mask wearing skeleton varkath, you get a lot of unique characters.
Unfortunately, a lot of the uniqueness stops at appearance and many characters are non-entities in themselves with little personality and little depth. They were often set up as enigmatic and mysterious but that was done to the point that there is no real engagement with them that one can feel. All of them largely act the same and very few of them, including the villains really stand out and they tend to be really flat, delivering menacing or edgy lines or simple bits of information with no real bits other than one weird person looks different than some other weird person distinguishing them.
The story also seems to have some technical problems. Between major parts of the story you can change how your character lives. Midway through the story, I wanted to change how much my character slept but that option was no longer an option about 2/3 the way through the story which put a makjor monkey wrench in my plans, though on my first playthrough I did pretty well. Also, I failed to take a deposition from a goddess in the chapter I had to do that in, and yet in the next major part of the story, the story forgot that and said I had succeeded.
The metaphysical stuff they talk about surrounding the craft of your occult job was pretty cool, but again, a lot of it was weirdness for weirdness' sake and tended to muddle the story, making a lot of decisions hard to make informed decisions on (more on that in mechanics)
Even thhough I am an attentive reader, the plot was often hard to follow and has a lot of snowflake syndrome going on.
Mechanics: A definite plus to the mechanics of this game is that, like in "Reckless Space Pirates," the game explains exactly what each stat does and how it affects you. I have no objection to that and really like how a couple of games have done that. However, these stats are not applied well in the actual decision-making of the story. I specialized heavily in "craft" which was my sorcerous powers. Most craft choices, though not all, were fairly straightforward, but this is largely by comparison to other stats. Even with the concept of Craft being very simple, sometimes identifying what was the "craft" decision wasn't quite clear. This was far more true for other stats where it was very hard for me to map stats onto decisions. For having such a laid-out mechanics system, the game is very hard to play despite this.
Romance: Apparently, according to the achievements, there are 3 love interests in the game, I only had a very good relationship with two of them and what I saw wasn't all that great. Of the two I could've gotten romantic with, there wasn't really much difference between them. The game put out information about Wakefield and Chen, but in actual terms of how they behaved, like most characters in the story, they are largely non-entities with poorly-developed characters that are largely pretty cardboard cut-outs. Also, the conversations you could have with teither were rather stale and strained. There really wasn't much to love in either of my love interests and my choice largely came down to blond versus brunette.
Railroading: Depends on how you look at it: The game is largely a set of events in your career bookended by a struggle you are having with a foe in the first chapter and periodically throughout the game. You cannot really change what events you get, but you can choose how to react to them and also how you live between each event. which provides a decent bit of freedom. An inspection of the achievements and what they mean for me as I have gotten several also tells me that there are definite moments in the game where you have a lot of choices. There are lots of ways to beat the final bad guy and lots of different happy endings for you to pick from based on your moves throughout the game which are indicated by a number of achievements. I would say that like many choice of games titles, the events are set in stone but what matters is how you react to them, which is more wide-open.
Achievements: many: You aren't getting the massive number of achievements you get in some games, but this title has several and it really shows that the game has some very significant replay value to get them all. It shows hints at multiple endings and ways to conquer various challenges in the game. I got over a third of them on one playthrough but I'll have to play many more times to get the others as I largely got the easy ones. The game has achievements for conquering various challenges in various ways, defeating the villain in various ways, and reltionship ones as well as doing some pretty hard stuff.
Closing remarks: Please if anyone has read the Deathless books, tell me what I am missing. As I see it right now, this is one of the worst Choice of games titles I've played and I don't know why it has such a very high rating with so many people reviewing it. For me, the writing is muddled, it is often strange just to be strange, one can play strategically but one must often fight the game rather than play with the game because of a lot of confusing applications of mechanics, the characters are flat. On the plus side, the game has some cool weirdness at times, and it has a lot of replay value with a lot of choices if you want to go for those achievements, provided you are willing to struggle with the above flaws.
I don't know if this title will go below my current worst "For Rent: Haunted House," but it very well might.
For those of you who are "Deathless" fans, either with the novels or the choice of games titles, as there are others, please explain where I am wrong.