Well I confess I'm going off deciced a little, since its at level 22 and its only offensive move is pounce, if I could get it to an
effective ice attack I might be seeing some improvement, but right now I'm not impressed, though I'll see if i can get it to 30 before making a decision.
the battle with curo was almost a let down, her orotrics (or whatever the final zimbat form is called), kept using a move which damaged it against Exponge, who was regaining more hp than it was losing thanks to its recover ability. Seeing the poor creature dive itself into oblivian against the invensible wall of sponge was almost depressing, then again she never struck me as exactly an intelligent person.
I liked how small plot elements like the statues in the tunnel came into prominence here, and while the hole trite villain destroying the world because he's eeeeeevil! is the biggest cliche in the book, at least the sounds are cool, the summoning of the god quite an audio event.
I will say though, its painfully obvious heree, just as it unfortunately was in Paladin of the skies, that Aaron is thinking heavily in terms of mainstream rpg scripts. No person is ever described, which makes it really hard to get a handle on people, quite aside from the fact that they just stand and wait for you to talk to them and the actual scenes have minimal descriptive text.
If your going to have a text game, even if your using a fairly standard "evil villain with evil organisation wants to summon an evil god to end the world because he's evil" plot, you can do a little more with your text, especially if text is what your working with, and really just telling us what a character like Dustin looks like, how he acts or maybe giving him an accent would've let us connect a little more with him.
On the plus side, I'm now through that bloody sewer. The ruins of amica town actually did make me feel something, even if not quite the main character's emoness, mostly because my dog's currently unwell I was feeling sorry for the poor person who lost their Mirkit, and i definitely got a sense of devastation in the atmosphere walking on all those ruins.
Then again I really don't like all this stupidity about the main character's father. The fact that we the player have already seen a scene of octurus torturing the main character's father for information makes all of this "did he betray me" stuff a bit unreasonable, quite aside from the fact the main character has no evidence of this other than the word of an evil villain, and as we all know, world distroying psychopaths with ridiculously dramatic names always tell the truth .
it would've been so much better had Aaron simply mentioned the father disappeared, then had the revelation about the pendent and the supposed betrayal, perhaps from a character like Yavin, then left it up to the player to wonder what exactly was happening, was the father really evil? Was he in fact Octurus? what was going on?
then again, I freely admit, I'm not fully expecting stellar storyline or complex characters at this stage, what I'm expecting is a fun rpg with enough to keep me going and perhaps give a shcok or two and some villains to pound on whilst I catch monsters and do turn based battles, which is exactly what I'm getting, so I'm not going to be too hard on the plot here.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)