I know that this has been mentioned before, but barriers are kind of a pain at the moment.
I'm trying to complete the Brutal Defenses bonus objective on standard difficulty, essentially avoiding any collision with barriers.
The problem is that, while barrier sounds play from a distance, which is great, I do not know when I am in very close range, which of course changes with speed. Thus, I think I either boost too early, or too late, instead of boosting when the barriers are not near me, which is the center of the stereo field, as far as I know.
When boosting, I try to judge how the barrier moves, and usually turn to the side that the barrier just moved away from, or, it is about to move to, hoping that I will have enough time to slip past it.
This strategy seems to work a lot of times, but it is not a hundred per cent perfect, unfortunately. It would be very nice to know when the barrier is past my rig.
The other problem is when I turn, at least via the keyboard, it is extremely sensitive. Sometimes my rig hits the wall and takes damage even when I am not turning. I assume this is because of how the track turns, which can really throw you off.
There is a part on the same track when I assume there are multiple barriers, as I crash into one when the other one is to the left of me. If this is the case, it would be very helpful if we could have the barrier sound pitched differently for one of them.
I usually don't mind hitting barriers when it's not a bonus objective, at least for now, I don't have problems with the first few missions even on ultra. So I am definitely not complaining, just wondering if I am missing something or if we have enough indication of what's going on with them.
Otherwise, I love the game, I might even pick up a second or third copy to gift and to support development, @special magic games you really deserve it.
One more thing, this is with 1.1.5k, at least according to Steam. I don't see the 1.1.6 update yet.
Rob
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Robjoy, AKA Erion
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