Also a lot of the windows are not showing up fore me.
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Also a lot of the windows are not showing up fore me.
Ok, Ive never seen this issue before but after a bit of digging, it seems to be a compatability issue regarding the visuals on windows. Do you mind telling me what OS you are using? is it an older OS?
You can try running the program with different compatabiliy modes. by right clicking and going to proeprties. You might also find an option there called disable visual themes depending on your OS. if its there tick it. as from what i have read that seems to be the issue.
This is what I got.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Runtime.InteropServices.COMException (0x80040111): Creating an instance
at System.Windows.Forms.SaveFileDialog.CreateVistaDialog()
at System.Windows.Forms.FileDialog.RunDialogVista(IntPtr hWndOwner)
at System.Windows.Forms.FileDialog.RunDialog(IntPtr hWndOwner)
at System.Windows.Forms.CommonDialog.ShowDialog(IWin32Window owner)
at System.Windows.Forms.CommonDialog.ShowDialog()
at Sonus_GDE.MainForm.MenuItem_NewPorject_Click(Object sender, EventArgs
I've got windows 10 64 bit as well and have no issue running the GDE, the PCP Player, or any projects in either peaces of software.
Ok this might be a strange question. But have you changed the computers visual theme at all? And if so try setting it back to default.
I changed the theme and it worked. I had it set to a windows dark theme fore accessibility.
I've just made a few fixes to the GDE and PCP. such as cleaned up a few problems with the GDE script feature. for example the script wouldnt let you stop the audio on another object as typing a paramter after the command came up with an error due to the data validation. that and a few other little issus with the script are fixed.
Other bug fixes are:
Incuded a GDE script button for the new game object window as well.
The periodical event fires with the creation event and then begins its cycle, fixed this. If you have a delay of 5 the first periodical event will now fire 5 seconds after creation and then every 5 seconds after that.
Copying an object made a shallow copy of their local variables. meaning if you changed one you would change the other. corrected this.
Made it so debug mode cannot be ran more than once, as shared resources from 2 threads crashes the system.
Also a local variable name duplication error was occuring if it found a match in other game objects. this is also corrected. now it only checks for duplicates in its own list.
I havent managed to replicate Hurstseth's issue yet. but once i do I'll put in a fix. until then be aware that some windows themes cause issues with the dialog boxes opening. I imagine this can happen in other programs as well.
So thats a quick update, has anyone got their teeth into it yet? and feedback would be great, complaints or compliments. I'd love to hear either. thanks a lot guys.
Just curious, what if you added an auto-updater to the GDE and PCP? It could be easier to get updates in the future.
I think there is an issue with the latest version of the GDE. If I hit any of the walls of my house, the thud sound I'm using when you hit a wall only plays once. The walking sound stops. Then, when I try to move, the walking sound plays, but, the player doesn't move anywhere. I've tried this with different copies of my test project with the same results.
No. It seems to be an issue with going from one walking surface to another. I have a gravel boarder around the edge of my map, and when I try going off of the gravel to the grass, the player stops at this point and the walking sound keeps playing.
I have a question. When the console is ready. Can we play games we developed on it or not?
I wonder this myself. I am curious if the actual device might have an SD slot or something so you could put your game folder on the card, then put it in the console, then start it up and it will load the game or something.
The console will have a port to plug memory sticks in with your games on. The sonus can play games built for it and it can also play games built for the pcp.
When you build a game you actually select an option to build for pcp or build for sonus. The sonus can play both but if it is built for sonus it is more protected from privacy and being messed with.
If it is built for pcp then you can distribute it however you want. But if it is built for sonus, it must he uploaded to the sonus store for players to download. The store will handle the key file inclusion.
Store.sonusinteractive.co.uk/index.php
I've just started making a fighting game as requested by the community and decided to show the development of it as a tutorial. So if anyone is interested the youtube link is below, and I would love to hear what you think.
I really think that when building a project, perhaps we can have an installer use a command line argument to launch the game within the PCP. So if somebody downloads a game of mine on a website and installs it, clicking on a shortcut on the desktop would then load the PCP and the game, eliminating the user to click load and browse for the game.
Just a thought.
i'd love to see more of these tutorials, the gde it self is good
Great. Sounds like I will be making some more videos then. If there us any way you think I can improve them please let me know. Also what would you like to be shown how to do.
And Orin, yes an installer would be great but I'm not sure how Inwould achieve that. Perhaps a way of distributing the PCP with a pre loaded path to the game. I cant say it's at the top of the list but it's worth looking into. Thanks a lot.
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