Hello, really great game but I have an idea. tri to make hardcore mode. it means, that there will be many people to punch from the begining.
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AudioGames.net Forum → New releases room → Screaming Strike 2 -- One of the funniest audio arcade games!
Hello, really great game but I have an idea. tri to make hardcore mode. it means, that there will be many people to punch from the begining.
i really like the game.
btw can ya add score seeing change number option in next update? so i mean i can see only 10 scores and can ya add thing, whitch you can see like 20 or more scores.
The scream I'm referring to in the old version was a massive crash sound with glass flying everywhere. I don't know how to describe it properly but it sounded like a very short skid sound which was instantly followed by the crash.
I think that scream was similar to the death of a security jet in BK3.
@100
The reset highscores bug should be fixed soon, but I believe I saw and fixed that in my 32 bit build.
Yeah I remember the sneeze as well, it was this guy with a high pitched voice that went ah tew. And I think the double scream was just Bart and Lisa both screaming at once instead of just Bart, as that's from the Simpsons.
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play.exe - System Error
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The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer. Try reinstalling the program to fix this problem.
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OK
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win8.1 64 bit
I found the old dropbox recording that was made, lol screams 61 and 72
also can you add score checking feature? for example
you are fighting and you want check how many scores you have at this time. For this press s.
@100
In most cases, it shouldn't happen if you try to break slow ones, but yeah, I can make nasty items spawn less frequent a bit.
I'll try to reset my own and see what happens. Thanks.
@102
It's actually a bug. I wanted to show all results. Will be fixed in the next version.
@101, 105
Hmm. Let me think about your suggestions. Thanks!
@108
Oh? I thought I had replaced different ones, but yeah, mistake. Thanks for pointing them out.
@109
I will have to check whether accessible_output2 supports it.
@110
Yes, sure.
oh really, I agree with post 110. But I do not understand classic mode. I am punching but my score is really low. so it means that when I press space and noone is at my range, I will lost points?
Classic mode doesn't have accuracy and consecutive hits bonus at all. However, the game never subtracts your score.
We've just detected an error in the mechanism while starting the game. The error sings as follows:
Traceback (most recent call last):
File "E:\nyanchangame\Screaming Strike 2\ss.py", line 20, in <module>
File "E:\nyanchangame\Screaming Strike 2\ss.py", line 15, in main
File "E:\nyanchangame\Screaming Strike 2\ssAppMain.py", line 50, in initialize
File "E:\nyanchangame\Screaming Strike 2\window.py", line 33, in initialize
File "E:\nyanchangame\Screaming Strike 2\accessible_output2\outputs\auto.py", line 12, in __init__
File "E:\nyanchangame\Screaming Strike 2\accessible_output2\outputs\sapi5.py", line 33, in __init__
File "E:\nyanchangame\Screaming Strike 2\libloader\com.py", line 15, in load_com
File "E:\nyanchangame\Screaming Strike 2\win32com\client\gencache.py", line 527, in EnsureDispatch
File "E:\nyanchangame\Screaming Strike 2\win32com\client\__init__.py", line 96, in Dispatch
File "E:\nyanchangame\Screaming Strike 2\win32com\client\__init__.py", line 37, in __WrapDispatch
File "E:\nyanchangame\Screaming Strike 2\win32com\client\gencache.py", line 183, in GetClassForCLSID
File "E:\nyanchangame\Screaming Strike 2\win32com\client\gencache.py", line 226, in GetModuleForCLSID
File "E:\nyanchangame\Screaming Strike 2\win32com\client\gencache.py", line 266, in GetModuleForTypelib
File "E:\nyanchangame\Screaming Strike 2\win32com\client\gencache.py", line 552, in AddModuleToCache
AttributeError: module 'win32com.gen_py.C866CA3A-32F7-11D2-9602-00C04F8EE628x0x5x4' has no attribute 'CLSIDToClassMap'
See with caussion, it may have some insects here and there...
Hi, for some reason, I can't start the game anymore. When I run play.exe, it opens the window for a second, then closes it again. The thing is it worked fine about two days ago.
Mine is doing the same.. and I wonder if it isn't because it's checking for an update.
Whaaaat?
I've been receiving same reports in these two days, so something must be happening. But... What... the...
So I've been sort of suspecting this for a while now (since 1.0 actually) but I've just duplicated it three times in the same game.
Basically, penetration doesn't work. As long as it's supposed to do what it says in the manual and kills enemies standing behind the first one you hit... Well it just doesn't do that.
I just did a podcast on the game and it can be found at tffppodcast.com
By the way I would like to say, sorry for not pronouncing your name correctly. I tried.. It is also on my youtube as well, see my signature.
Hello.
Thanks for this awesome and addicting game.
I have a quick suggestion:
In the next release, can you add that when the player enters the collections list, the speech announces how many collections are locked, and how many are unlocked.
A quick question:
I know this was asked above, what's the difference between classic and normal mode.
Thanks and best regards.
Hello.
Thanks for this awesome and addicting game.
I have a quick suggestion:
In the next release, can you add that when the player enters the collections list, the speech announces how many collections are locked, and how many are unlocked.
A quick question:
I know this was asked above, what's the difference between classic and normal mode.
Thanks and best regards.
Locked / unlocked items, OK.
I think I can do it.
yeah, beeing able to pause the game would actually helpif you didn't want to start the game over, and you needed to take a break from punching monkeys.
Hey, i'm a dragon!
Hahahahahaha, punching monkeys is becoming a common joke for this game.
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