The problem with that argument is that not all games have problems with JAWS, if JAWS monopolizing the keyboard was itself a problem, then more than just some games written in BGT would have problems with JAWS, but that's not the case, so the problem is with the games, or more properly and accurately with the development system the game was written with.
Could Freedom Scientific resolve the problem? Probably, but since their focus is on helping people be productive, not play games, it's not a problem they are going to pay any attention to.
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That's my point exactly, the only reason for the presence of those DLLs is to use the screen reader API directly instead of using a standardized approach that all screen readers support, the developer chooses to communicate directly with the screen reader and chooses to only only communicate with NVDA. Where does that leave users of other screen readers?
That's why I don't use those DLLs in my programming, instead I use methods that most, if not all, screen readers support, making my programs screen reader agnostic. That, in my opinion, is the only way to go.
zkline, thanks, that makes it clear, I will have to use the reduced screen height option.
From the way it sounds, NVDA users will probably need an add on to play this game. Hopefully somebody will write one.