Well, since the Dragonflame engine doesn't have any game-related features and I think is rather limited at the moment, despite about one person attempting to create a game with it, I've decided to attempt to learn BGT again as, while PureBasic seems like a good option as well, BGT is designed with the mindset of "I want to create a game as quickly as possible" after I get a few concepts down. IDK, what are all of your thoughts on this issue? Warning: The topic could be spread over multiple pages if this discussion gets intense.
So, I was trying to use the John Doe example in the language tutorial. I didn't do exactly as the example said because it didn't have things like void main for actually creating a script. Here's my code, and I don't get the compilation error.
// This creates the string variable with the value Josh, to be displayed when "alert" is called.
string My_Name="Josh";
// This turns the script into reality when compiled.
void main()
{
// This calls the alert function to display a dialogue with the assigned value to My_Name.
alert (My Name", "My name is My_Name);
}
Pages 1