So:
2 You have 1 picks to unlock 3 feats.
Is what the menu says but it's empty. I have 7 feats at level 12:
Nicholas WindEggcorn's feats
1 Conditioning
2 Tough
3 Unbreakable
4 Underhanded
5 Ambusher
6 Acrobat
7 Glutton
9 back
My current state is this (if I was continuing the save I'd deal with burnout and damaged, yes):
This is Nicholas WindEggcorn. They are a level 12 Human.
They have 235 LHP. Their health modifier is 1.18x. Their expected hp is 276.
They have 1.05x aiming, 0.88x damage, and 1.05x speed.
They have 0.79x dodging, 44.55 sharp resistance, 40.50 blunt resistance, and 44.55 pierce resistance.
They have 26/144 xp toward level 13.
Their inventory includes a artifact+6 steel plate helm,
great+11 steel plate gauntlets,
great+7 steel plate chestplate,
masterwork+5 weak mythril plate greaves of health,
great+11 steel plate boots,
and a great+8 iron dagger
as well as 583 gold Eoano coins.
Strength: 183
Weight: 72 Used Capacity: 39%
Multiplier: 1.08x
Encumbrance Multiplier Maximum Penalty: 0.75x
Dexterity: Base 187, Effective 135
Multiplier: 1.03x
Mobility Multiplier: 0.79x, Applied to Dex: 0.73x of Encumbrance 1.00x and Restriction AMP 0.73x; Swiftness Multiplier: 1.09x
Clarity: 160
Multiplier: 1.06x
You are burned out.
Your gear is damaged.
Which I guess ended up being steel this time (though it's usually not) and if I'm being frank I missed how to read all the multipliers and there's no convenient way to consult the tutorial other than to play it again, so there is a degree of guessing going on there.
This save has trouble starting around level 5, unreliable at level 7, can't really handle >8 how I play it. Generally I go for shortest attack. For whatever reason the game keeps insisting on not dropping daggers, and a lot of this save was to experiment with dagger/dex to see, so I'd not be surprised if that's part of the problem.
Twitter: @ajhicks1992