@950
thanks a lot for the explanations.
You are not logged in. Please login or register.
AudioGames.net Forum → Developers room → The Synthizer Thread
So, I'm trying to create a Synthizer buffer using raw audio data read from stdout using Python, but just passing the bytes to the Buffer.from_encoded_data method returns an "unsupported audio format" error. Am I doing this wrong? Any ideas on how to begin debugging this? I'm able to save the audio to disk and play it. If curious, I'm generating audio with ESpeak, and according to the documentation "The data starts with a WAV file header which indicates the sample rate and format of the data. The length field is set to zero because the length of the data is unknown when the header is produced."
I have no idea. Maybe the Rust version will be better? But I bet it's that length header. .wav doesn't really support streaming.
I'm looking forward to the Rust version. I've completed a small project using the C release currently on crates.io, and am excited to update it when the rust-focused one comes out.
I'd be excited to have extra time to work on it, heh. Guess who just had half their team get laid off, including critical members for the org? So yeah, uh, we'll see how that goes. But it's actually closer than it appears to be. Except not having time.
I'll be hoping for that... situation... to be resolved quickly and favorably, then
In the meantime the C version is working very well indeed.
Hello.
Please tell me, is there an option to output sounds from the synthesizer to different output devices?
AudioGames.net Forum → Developers room → The Synthizer Thread
Generated in 0.025 seconds (34% PHP - 66% DB) with 11 queries