@AlexLeone
My second (not counting the one with a game crash) playthrough was definitely much better.
Some spoilers follow.
I actually managed to do most things, scrambling by the final day, but still!
Thank you again for such a great playthrough report!
Things I did not do:
1. Open the chest in the tower (unlocking spell, please?)
Some time was wasted searching for a key.
After you found the chest, do you remember how you ended up searching for a key? Like, where you looked, and why?
And I got a different Magician at the end.
Do you remember what about the Magician was different to you?
Then I got entangled with the goblins.
I have a question about that.
Is the player character always going to be locked up when approaching the goblin cave?
I thought that I could use a spell to deal with them.
Which I did, but only after getting out of the cell and recovering my stuff.
You can use a spell to deal with the goblins when approaching the goblin cave! Do you remember which spell you tried to use? You might have run into a bug, or it might be working as intended, I'm not sure yet.
I like the game and will like it more whenever more lore and backstory information will be added.
Not to mention spells, magic is always going to be my goal.
I try to add at least a little bit of lore/backstory with every update, but not necessarily stuff you would notice every playthrough. I'll try to call attention to new lore in the update notes!
Did you get out to see the hermit? There's a little lore there if you're interested. And also in the chest. Also, depending on what you call "lore," I know you get slightly different bits of lore while searching for the magic items each game, based on how the world was randomized.
Magic is fun. I'm not planning to introduce more spells, but I do really want to add more uses for the spells you can already learn. It's on my to-do list to do before Upheaval gets out of alpha. Also, I have plans to add another major magic item, but only after a bunch of other stuff is done/cleaned up, since the magic item would affect a lot of different parts of the game.
Will the game always end with the arrival of the Magician, or will the world be expanded beyond that?
Keep up the good work!
My plan right now is that each adventure will always end with the arrival of the Magician. If the world is expanded beyond that, it will be in a different game, at a much later time!
Thank you again for your help and support!
Upheaval on itch.io (demo and alpha)
Upheaval on Steam (demo only)
Command line version supports screen readers. TTS coming to graphical version and mobile in the next update.