Hi everyone,
I know this is really, really, really off topic(even for the of topic room), but could someone please tell me with audiogames if any are writen in autoit?
Thanks,
Daniel
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AudioGames.net Forum → Off-topic room → autoit games
Hi everyone,
I know this is really, really, really off topic(even for the of topic room), but could someone please tell me with audiogames if any are writen in autoit?
Thanks,
Daniel
Hey,
ok haha if you say so.
I agree with you, autoit isn't very bad at all.
Have a nice day,
Daniel
Hi,
That alll depends on the size of the game in question. FOr smaller projects AutoIt is going to work just as well as another language. BUt keep in mind that AutoIt is not going to do so well with larger titles. For example, I'd certainly not recommend writing Three-D Velocity in Auto It.
When you buy a brand new hot glue gun, you walk around the house looking for projects and repairs to use it on. For the most part you would ignore house repairs that clearly require a different tool like a hammer or a screwdriver. In that same way, programmers tend to stick to projects that best suit the language they're using. I would imagine an AutoIt user would work on projects that the language could handle, and then switch languages if they decided to do a project that it wasn't suited for. I do the same thing, but I haven't yet needed to work on an audio game that couldn't be handled in VB6. When I do, I'll just change languages for that project.
Hello, GhorthalonTheDragon,
Could you please check your private message inbox to see if someone sent you a message yesterday? (I couldn't find any other communication channel to inform you, so please accept my apologise.)
Hi,
Oh good lord... I've gotten 3 messages and didn't notice. Thanks for reminding me, I totally forgot about private messages! Lol
I usually just sign in, check what's new, add my thoughts, then close already without checking anything else like, say, private messages for example.
Hi again,
sorry this is getting a bit off topic, but I was checking out the vipgameszone or whatever games and i was just wondering if anyone knows, what language they are writen in?
Have a good day,
Daniel
Hi,
I agree with you, autoit is not bad. Look at the fighting game, that's not so much buggy though it is written in autoit.
Hi,
The VIPGamesZone games, I believe, are either written in C or C++.
AutoIT isn't bad. If it comes to Audiogames, you won't notice the slow interpretation much, if you code it right. Sure, panning more than 1000 enemies at a time maybe takes 20 milliseconds, lol, but wouldn't it take a bit even in other interpreted languages like BGT?
I'm programming (or scripting, which it is - as far as I know) in AutoIt too. Well, I'm not the best, but it's the only language I know enough about to make things that work...
$life=42
Alex
It does.... Wish I could make such one...
The most complicated thing I've made is a "random story" generator... It was fun...
The only thing I need to know is how to play more than one sound and how to pan it...
Alex
Hi,
You need to use an external sound library to do this. For example, I use PureAudio as a DX Wrapper, but you could use something like Bass or possibly Miles, but I never tried it, obviously.
Bass works just fine though. And so does PureAudio.
I'll look at it... I have BASS somewhere on my external hartdisc...
Alex
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