starlord2017 wrote:I went north of the camp. I was told to go east. I pressed right arrow to begin moving in that direction. I got an encounter north of the camp, but, then nothing after that. I think. not sure? managed to wander into the northern passage and hit a level 3. also the sound indicator that constantly beeps is real loud.
I also had the same problem with the heading navigation key. every time I pressed f, I can confirm. it didn't tell me I was moving in a different direction at all.
Oh thank you!
So two things, do you know which indication is beeing real loud?
There are three that I think "beep" when you face a wall, when you are at a door/press shift to hear a door, and pass a sign. Is it the one from turning and facing a wall?
And I can't see an issue up in the path, but listening back to the audio I see how easy it is to get lost because there are several 4 way intersections without a sign, so even though it's a small area without the direction working I imagine it's a nightmare to escape if you don't have it memorised.
I have plans to try and implement a map. So I'm thinking a map, a teleport back to camp ability, and probably more directly signs even if its as simple as "East back to camp, south back to camp, nothing but wild TerraMon in this area, ect."
I run into this issue constantly with map design TBH! Because I'm able to get through the maps super easy with the audio cues... but I made the maps, so of course I know! I really need a way to randomly generate maps, then see if I can navigate them with my audio cues to decide if they're good enough. But either way, I think additional navigation options are absolutely needed.
But I added the 7th version, but no real changes, only bug fixes in this one. Hoping to get a much better version out before this upcoming weekend. Thanks so much for your feedback as always!