I'm new to open al, And I have problems understanding the positioning stuff,
whenever I say openal I mean soft openal.
the orientation (top, front), and the velocity.
I know how to set them though don't know what do they mean and how they work.
I previously was using bgt and sam's 3d sound pool to play audio in a 3d environment, and to change the listeners direction I would only need to have a direction in angle. But stuffffs seems more complicated in openal and even other 3d audio libraries.
I don't like bgt anymore and want to code in some other languages like C++, or C#.
I think calculating the orientation and velocity requires some math, that I have never been into that.
I also searched a lot about this thing and tested the result on another audio library called bass, and never understood how to set the orientation of the listener with some vectors.
I think the velocity is a diffrent thing, but that would be cool to learn that too, the audio will be more realistic.
another question, about the hrtf in openal.
how to fource the library to use hrtf? and how to tell the library whitch hrtf settings (file) to use?
i'm using C++
thank you
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