Hi everyone,
yesterday I finished my testing on enemies and classes and posted a new Sable change log on our website, for anyone interested I’ll post the link to the new change log below. That completes my testing of the More RPG based side of Sable, so just two more testing sections to go, which is event triggers which I’m working on next which I’m hoping to have complete by the end of next week, then just one final section to test which is map creation, which although sounds like a big job, should be fairly quick due to the amount of testing I frequently do whilst creating test maps in Sable, so hopefully that last section will only take a couple of weeks and then I’m finally done testing. For a small Crimson Eclipse update, the game design team have finally finished all the design work on paper for Crimson Eclipse, last week they began inputting all of this information and started adding everything into Sable, all the status affects went in last week, this week they have been adding abilities, next they will be inputting all their enemies for Crimson Eclipse. They did post about this on our Facebook earlier, but I thought I’d share the news here, I’m actually really excited to see all their design work for Crimson Eclipse which they’ve been working on (which is currently spread out across many many text documents and spreadsheet pages), finally start to be added into Sable to bring the game to life. anyway, as promised a link to the new Sable change log for version 1.4.4 is below:
https://ebonskystudios.com/Sable-changelog/
Paul Lemm