Hi SLJ,
If you'd like to add the info to the guide, please feel free.
HEre is the upgrades list I was given.
Nenji Ogata's First Generation Sentinels Skills:
Rush Attack - A fierce double-fisted barrage. Attacks ground kaiju several times
Leap Attack - Jumps toward target area and impacts ground kaiju with a shockwave
Demolisher Blade - Arm mounted excavator that slices through ground kaiju in front. Heavy damage. Ignores armor.
Anti-Air Defensive Flairs - Spreads numerous flares in the air, obstructing aerial kaiju and missiles.
Tackle - Charges towards target area, knocking away ground kaiju in the Sentinel's path
EMP Attractor - An electromagnetic pulse shot halts movement, drops aerial kaiju, and distracts kaiju.
Defense Mode - Shifts into Defense Mode. Move speed drops to 1/3 but durability quadruples.
Limiter Removal - Removes Sentinel limiter. Durability drops to 1/3, but Attack and Speed doubles.
Anti-Ground Multi-Lock Missiles - Unleashes a random barrage of missiles toward ground kaiju within target area.
Hyper Condenser - A modified condenser extends the Demolisher Blade's range and number of attacks.
Takatoshi Hijiyama's First Generation Sentinels Skills:
Rush Attack - A fierce double-fisted barrage. Attacks ground kaiju several times
Leap Attack - Jumps toward target area and impacts ground kaiju with a shockwave
Tackle - Charges towards target area, knocking away ground kaiju in the Sentinel's path
Demolisher Blade - Arm mounted excavator that slices through ground kaiju in front. Heavy damage. Ignores armor.
Anti-Air Defensive Flairs - Spreads numerous flares in the air, obstructing aerial kaiju and missiles.
EMP Attractor - An electromagnetic pulse shot halts movement, drops aerial kaiju, and distracts kaiju.
EMP Surrounding - A Sentinel-localized electromagnetic field halts movement, drops aerial kaiju, and distracts kaiju
Limiter Removal - Removes Sentinel limiter. Durability drops to 1/3, but Attack and Speed doubles.
Counter - When attacked, immediately counterattacks all ground kaiju near the Sentinel
Composite Ceramic Armor - Immune to attacks dealing 500 damage or less, due to special composite armor.
Ei Sekigahara's First Generation Sentinels Skills:
Rush Attack - A fierce double-fisted barrage. Attacks ground kaiju several times
Demolisher Blade - Arm mounted excavator that slices through ground kaiju in front. Heavy damage. Ignores armor.
Anti-Air Defensive Flairs - Spreads numerous flares in the air, obstructing aerial kaiju and missiles.
Leap Attack - Jumps toward target area and impacts ground kaiju with a shockwave
EMP Attractor - An electromagnetic pulse shot halts movement, drops aerial kaiju, and distracts kaiju.
Tackle - Charges towards target area, knocking away ground kaiju in the Sentinel's path
EMP Surrounding - A Sentinel-localized electromagnetic field halts movement, drops aerial kaiju, and distracts kaiju
Limiter Removal - Removes Sentinel limiter. Durability drops to 1/3, but Attack and Speed doubles.
Forced Cooling Device - WT (wait time) recovery speed increases by 30% due to a powerful cooling device.
Anti-Ground Multi-Lock Missiles - Unleashes a random barrage of missiles toward ground kaiju within target area.
Juro Kurabe's Second Generation Sentinels Skills:
Heavy Knuckles - Attacks a ground kaiju 2 times with the Sentinel's giant fists.
Arm-Mounted Machine Cannons - Attacks kaiju within target area in front of the Sentinel with machine cannons
Multi Rocket Launchers - Fires multiple rockets into target area.
Sentry Gun - Places a small railgun at target area. Autofires on kaiju.
Guardian - Places a Guardian at target area. Acts as a decoy, distracting kaiju.
Jammer Rocket Launchers - Fires rocket into target area. Decreases move speed by 25% and durability.
Anti-Ground Piercing Rocket Launchers - Fires piercing rockets at ground kaiju within target area.
Guardian Avenger - Places a Guardian at target area. Acts as decoy, and violently explodes when destroyed.
Plasma Arc Fusion Cutter - Welding tool deals heavy damage to a ground kaiju. Ignores armor and slows movement
Iori Fuyusaka's Second Generation Sentinels Skills:
Arm-Mounted Machine Cannons - Attacks kaiju within target area in front of the Sentinel with machine cannons
Multi Rocket Launchers - Fires multiple rockets into target area.
Sentry Gun - Places a small railgun at target area. Autofires on kaiju.
Heavy Knuckles - Attacks a ground kaiju 2 times with the Sentinel's giant fists.
Guardian - Places a Guardian at target area. Acts as a decoy, distracting kaiju.
Repair Emitter - Places an emitter at target area. Recovers HP of nearby allies, up to a maximum of 40% HP
Shield Emitter - Places an emitter at target area. Shields nearby allies.
Jammer Rocket Launchers - Fires rocket into target area. Decreases move speed by 25% and durability.
Plasma Arc Fusion Cutter - Welding tool deals heavy damage to a ground kaiju. Ignores armor and slows movement
Ryoko Shinonome's Second Generation Sentinels Skills:
Heavy Knuckles - Attacks a ground kaiju 2 times with the Sentinel's giant fists.
Multi Rocket Launchers - Fires multiple rockets into target area.
Guardian - Places a Guardian at target area. Acts as a decoy, distracting kaiju.
Arm-Mounted Machine Cannons - Attacks kaiju within target area in front of the Sentinel with machine cannons
Sentry Gun - Places a small railgun at target area. Autofires on kaiju.
Shield Emitter - Places an emitter at target area. Shields nearby allies.
Anti-Ground Piercing Rocket Launchers - Fires piercing rockets at ground kaiju within target area.
Guardian Avenger - Places a Guardian at target area. Acts as decoy, and violently explodes when destroyed.
Hyper Condenser - A modified condenser allows for 2 Sentry Guns placed. [Costs 150 EP more.]
Plasma Arc Fusion Cutter - Welding tool deals heavy damage to a ground kaiju. Ignores armor and slows movement
Natsuno Minami's Third Generation Sentinels Skills:
6 Multi-Launching Rapid Cannons - Attacks kaiju within target area in front of the Sentinel with heavy-caliber rounds
Main Battery Heavy Railgun - Fires a large round directly forward at high speed, through electromagnetic induction
EMP Stunner - A Sentinel-localized electromagnetic field halts movement and drops aerial kaiju.
Long-Range Missiles - Attacks kaiju within target area with long-range missiles.
Stun Knuckles - Attacks ground kaiju with fist-mounted electromagnetic battering rams, halting their movement.
Anti-Air Bombardment - Attacks aerial kaiju within target area in front of the sentinel with anti-air bombardment
Homing Missile - Fires a highly potent homing missile at a target kaiju
Forced Cooling Device - WT recovery speed increases by 30% due to a powerful cooling device.
Anti-Ground Hunter Missile - Fires a highly potent long-ranged missiles. Hits ground kaiju, ignoring armor.
Missile Rain - Rains down countless missiles in a wide area in front of the Sentinel.
Keitaro Miura's Third Generation Sentinels Skills:
6 Multi-Launching Rapid Cannons - Attacks kaiju within target area in front of the Sentinel with heavy-caliber rounds
Main Battery Heavy Railgun - Fires a large round directly forward at high speed, through electromagnetic induction
Long-Range Missiles - Attacks kaiju within target area with long-range missiles.
Stun Knuckles - Attacks ground kaiju with fist-mounted electromagnetic battering rams, halting their movement.
Anti-Air Bombardment - Attacks aerial kaiju within target area in front of the sentinel with anti-air bombardment
EMP Stunner - A Sentinel-localized electromagnetic field halts movement and drops aerial kaiju.
Main Battery Mega Railgun - Fires a large round directly forward at high speed, through focused electromagnetic induction.
Anti-Ground Hunter Missile - Fires a highly potent long-ranged missiles. Hits ground kaiju, ignoring armor.
Missile Rain - Rains down countless missiles in a wide area in front of the Sentinel.
Super large Missile - Fires off a powerful missile at a long distance. Can decimate a wide area.
Tomi Kisaragi's Third Generation Sentinels Skills:
6 Multi-Launching Rapid Cannons - Attacks kaiju within target area in front of the Sentinel with heavy-caliber rounds
Long-Range Missiles - Attacks kaiju within target area with long-range missiles.
EMP Stunner - A Sentinel-localized electromagnetic field halts movement and drops aerial kaiju.
Stun Knuckles - Attacks ground kaiju with fist-mounted electromagnetic battering rams, halting their movement.
Main Battery Heavy Railgun - Fires a large round directly forward at high speed, through electromagnetic induction
Homing Missile - Fires a highly potent homing missile at a target kaiju
Anti-Ground Hunter Missile - Fires a highly potent long-ranged missiles. Hits ground kaiju, ignoring armor.
Hyper Condenser - A modified condenser allows for 2 consecutive railgun shots. [Costs 100 EP more.]
Missile Rain - Rains down countless missiles in a wide area in front of the Sentinel.
Super large Missile - Fires off a powerful missile at a long distance. Can decimate a wide area.
Megumi Yakushigi's Fourth Generation Sentinels Skills:
Arm-Mounted Pulse Lasers - Fires laser beams at kaiju within target area in front of Sentinel. Ignores armor.
Shield Matrix - Places shields on allies within target area, nullifying attacks from kaiju.
Flare Torpedo - Deploys a mine target area. Upon detecting kaiju, it explodes, overheating them.
Multi-Lock Missiles - Fires a random barrage of missiles at kaiju within target area, slowing their movement.
Forced Cooling Device - WT recover speed increases by 30% due to a powerful cooling device
Shield Repair - Places a shield and recovers 30% HP of an ally
Gravity Missiles - Fires missiles into target area. Gravitic forces pull kaiju towards the impact zone.
Hyper Condenser - A modified condenser allows for 4 more Interceptor units. [Costs 150 EP more.]
Interceptors - Releases a swarm of drones that autofire on kaiju. Ignores armor.
Yuki Takamiya's Fourth Generation Sentinels Skills:
Arm-Mounted Pulse Lasers - Fires laser beams at kaiju within target area in front of Sentinel. Ignores armor.
Multi-Lock Missiles - Fires a random barrage of missiles at kaiju within target area, slowing their movement.
Leg Spike - Pierces kaiju with a leg spike and unleashes an electrical surge; overheating them.
Arm Mounted Convergent Lasers - Fires convergent laser beams directly forward from Sentinel. Ignores armor.
Shield Matrix - Places shields on allies within target area, nullifying attacks from kaiju.
Flare Torpedo - Deploys a mine target area. Upon detecting kaiju, it explodes, overheating them.
Counter - When attacked, immediately counterattacks all kaiju near the Sentinel.
Composite Ceramic Armor - Immune to attacks dealing 500 damage or less, due to special composite armor.
Interceptors - Releases a swarm of drones that autofire on kaiju. Ignores armor.
Renya Gouto's Fourth Generation Sentinels Skills:
Arm-Mounted Pulse Lasers - Fires laser beams at kaiju within target area in front of Sentinel. Ignores armor.
Flare Torpedo - Deploys a mine target area. Upon detecting kaiju, it explodes, overheating them.
Multi-Lock Missiles - Fires a random barrage of missiles at kaiju within target area, slowing their movement.
Arm Mounted Convergent Lasers - Fires convergent laser beams directly forward from Sentinel. Ignores armor.
Leg Spike - Pierces kaiju with a leg spike and unleashes an electrical surge; overheating them.
Shield Matrix - Places shields on allies within target area, nullifying attacks from kaiju.
Gravity Missiles - Fires missiles into target area. Gravitic forces pull kaiju towards the impact zone.
Hyper Condenser - A modified condenser allows for 4 more Interceptor units. [Costs 150 EP more.]
Interceptors - Releases a swarm of drones that autofire on kaiju. Ignores armor.
Shu Amiguchi's Fourth Generation Sentinels Skills:
Arm-Mounted Pulse Lasers - Fires laser beams at kaiju within target area in front of Sentinel. Ignores armor.
Multi-Lock Missiles - Fires a random barrage of missiles at kaiju within target area, slowing their movement.
Shield Matrix - Places shields on allies within target area, nullifying attacks from kaiju.
Arm Mounted Convergent Lasers - Fires convergent laser beams directly forward from Sentinel. Ignores armor.
Leg Spike - Pierces kaiju with a leg spike and unleashes an electrical surge; overheating them.
Floating Mine - Sentinel moves to target area and deploys kaiju-sensitive mines. Overheats kaiju on detonation.
Flare Torpedo - Deploys a mine target area. Upon detecting kaiju, it explodes, overheating them.
Shield Repair - Places a shield and recovers 30% HP of an ally
Interceptors - Releases a swarm of drones that autofire on kaiju. Ignores armor.