Okay so after completing the game I have some more negative feedback but also significantly more positive feedback than before as well.
The positives
First I should congratulate you on Mac support, I forgot to do so in the last post and I apologize. More audio games playable on the Mac is always a good thing.
I just want to say how cool I think the ability for all enemies to interact with hazards is. Shitty pilots landing their chopper in a fire pit or boulders running into force fields is always awesome, or having a bomb take out that enemy chasing you after dodging it your self.
It's really nice how you can choose any level after playing the first time, and replay those you really liked while skipping those you didn't. And the reward for beating the game for the first time is genuinely quite nice too.
I think that the availability of MG ammo was balanced quite well by the way, so it isn't too overpowered.
I also like how enemies can climb in most cases, for instance the fence in Level 4 or the ladders in Level 7, and that you can still be hit and vice versa on the Z axis.
And I love that you can destroy rocks in this game, which is oddly satisfying when I remember all the times I wish I could do so in battlezone... Ditto for the helicopters.
After playing it again I don't hate Level 6 as much now. Once I figured out that directional arrows move you 2 spaces rather than one in this game it got easier, though I still think enemies could have spiced things up. I liked that rock trap with the enemies at the end too.
Level 10 was a nice throwback to some of my favorite SBYW maps, though I do think that it started out pretty slow.
Now back to the bad.
There is no fall off platform sound like in SBYW so you miss the chance to recover quickly in levels with ladders
throw range of grenade is higher than hearing range for incoming enemies, which makes them very hard to use.
No ability to pause the game, which can be very frustrating when you need to quickly check a notification or something.
If level intro dialogues were separate and the level only loaded after you hit enter, it would be much easier to hear what the screen reader was saying.
Sword obtained status doesn't reset between games properly.
item pickups often aren't passed to the screen reader. Maybe prerecorded messages would work better?
Still possible for items to spawn outside the map edges.
Sometimes an enemy won't make walking noises and won't attack until attacked, I notice this the most on levels 3 and 5
Enemies often can't pass bushes in the forest on their own unless you make them jump towards you
Level 9 never really gets dangerous like it says it will, because all latters have guards. Additionally, blades or pits would help make the ledges more interesting even if only on stage 2.
Level 4 and 5 lag, and so can Level 7, this is especially bad with multiple rocks or helicopter landings.
Small gripes and suggestions
I really wish that cars and enemies could spawn at a distance from both directions like rocks can
If you had to duck gun fire from cars and had to remember that you couldn't jump it, I think things would be more interesting and challenging.
I wish the cars fired pistol shots rather than mg rounds, that would make more sense for my stuttered shots idea and be more like a driveby anyway, as their MG's don't fire fast enough to sound realistic anyway.
would be cool if you could take out cars with the grenades and or machinegun
Level 7 is fun especially because you need to get close to the pits, but you can't hear the machine and there isn't a very good indication of when you die or beat the machine other than a sound.
Stage 2 of level 7 would be more fun with bombs and more enemies IMO.
Level 8 would be more fun if you could fall off of both sides of the latter and it went further down or had more enemies/hazards.
A destruction and running sound for Level 10's intro would have been nice.
no specific MG ammo pickup sound
there is no enemy fall sound for forest bushes or mud
enemies don't make landing sounds when jumping
helicopter destroy sounds could be bigger
An indicator for when helicopters are low enough to hit might be helpful,, for instance a different sound loop.
Previously selected weapon doesn't save between levels
I think the minimum health value for rocks should be raised as sometimes it only takes one sword strike to kill them.
An auto updater or just an update notifier would be helpful.
I still don't really like this game much, but I think I can now say I would play it if I was really bored now at least...