DeadFright Is Still Alive!
Hi everyone it's me, you friendly neighborhood Korta.
First of all I want to apologize for my disappearance after the Kickstarter campaign, but I've been super busy trying to survive the pandemic abroad, working multiple jobs and all that. But I've been working on DeadFright in my free time and, since Halloween is coming, I thought that it would be nice to have something to show for this holliday. I have a plan, and I need your opinion on the matter. But first let's catch up on what i've been doing
Ok, so here is a list of the things that I've been working on that didn't require money, just my precious life time ![wink](https://forum.audiogames.net/img/smilies/wink.png)
Control Schemes: I polished everything regarding the player input. So now you can play the game with:
The standard Keyboard and Mouse.
Keyboard only using both hands.
Keyboard only using one hand.
Mouse only.
Game Controller (any game controller will work on Windows and Mac)
Full remapping on keyboard, mouse, and game controller. (There is a small bug on the controller remapping, but i will resolve it soon..I hope)
Asist Mode Settings: I added some setting for the gamers that requires some assistance, that can be turned on and off, which are:
Automatic Run, when being chased
Automatic Fight, when caught.
Automatic Compass, the compass will always tell you the cardinal direction as you rotate.
Automatic Doors, they will open automatically when you reach them.
*All this means that if you activate all the Asist Mode Settings, you could play the whole game just using the joystick of the controller ![smile](https://forum.audiogames.net/img/smilies/smile.png)
NVDA Localization: This one is big, and it did cost me some money
I purchased a plug in to be able to have the game in multiple languages using NVDA. (You will need to have NVDA installed) and right now I have the game translated to Spanish, Italian and Russian. French and more are on the way. This works as “captions” when a voice actor is speaking and regarding the menus NVDA will be the voice.
Living Corpse Player: Well, this one is being able to play as a living corpse for a while after you die. You can roam the town attacking everything until someone manages to kill you...again.
I expanded the map just a little bit to the north, as a matter of level design.
More Interactions: Now the doggo is interactable (You can pet or kill him) and more interactable objects are on the way.
More Sounds: I purchased some audios to have more sound variation, for example the doors.
And that's it, now for the PLAN. I intend to launch an early access on steam on the 31 of October, but before that I need a voice actress, it has to be a female, and it is a paid job. But I'm still hoping to involve the blind community on the project, so I'm looking for blind voice actors (female in this case). Please let me know if you know of somebody or where I can find one.
The second thing I will need from you is your feedback on the game, and how much you will be happy paying for the early access of this game, so if you want to test the game write me an email to [email protected], and I will send you a download link of the game.
So that's it, the game is still alive, i'm gonna try to have something for october 31, and send me an email so I can give you the links to the updated game (It will be after the new voice over is implemented)
Thanks everyone for your help. I'm still moved by the lots of good comments about the game, and I'm still positive about the future of this game.
Let's make this happen!
Cheers