Hello,
I got a question.
In the SoundRTS manual, there is a description of a parameter called effect_radius, which does not seem to work.
Do you know about the above condition?
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AudioGames.net Forum → New releases room → SoundRTS, a real-time strategy audio game
Hello,
I got a question.
In the SoundRTS manual, there is a description of a parameter called effect_radius, which does not seem to work.
Do you know about the above condition?
For those not on the mailing list, an update has just been released.
http://soundrts.blogspot.com/2020/07/lo … eased.html
It's primarily transitioning the game to python3, but with a few changes and bug fixes.
I cant run new version.
somethingy is missing vcruntime or something like that.
patyk k, sound rts wasnt abandoned it is still in development dont be a lier
I cant run new version.
somethingy is missing vcruntime or something like that.
Please try to copy VCRUNTIME140.dll from the "lib" folder to the main folder:
- go to the "lib" folder
- copy VCRUNTIME140.dll
- go back to the main folder (near soundrts.exe)
- paste VCRUNTIME140.dll
---------------------------
cx_Freeze: Python error in main script
---------------------------
Traceback (most recent call last):
File "C:\Program Files (x86)\Python38-32\lib\site-packages\cx_Freeze\initscripts\__startup__.py", line 40, in run
File "C:\Program Files (x86)\Python38-32\lib\site-packages\cx_Freeze\initscripts\Console.py", line 37, in run
File "soundrts.py", line 2, in <module>
File "C:\Users\Jean-Luc\files\created\programmes\ici soundrts\1.2\soundrts\clientmain.py", line 1, in <module>
File "C:\Users\Jean-Luc\files\created\programmes\ici soundrts\1.2\soundrts\config.py", line 10, in <module>
File "C:\Users\Jean-Luc\files\created\programmes\ici soundrts\1.2\soundrts\lib\log.py", line 2, in <module>
File "C:\Program Files (x86)\Python38-32\lib\logging\handlers.py", line 26, in <module>
File "<frozen zipimport>", line 259, in load_module
File "C:\Program Files (x86)\Python38-32\lib\socket.py", line 49, in <module>
ImportError: DLL load failed while importing _socket: Параметр задан неверно.
Try to copy the dll from the lib folder into the main folder. And thanks for making my idea reality.
The game crashes and sends me back to windows if i want to choose a server for a multiplayer game.
I totally forgot about this game.
I will try what has changed.
It isnt my kind of games bt this is nice that this game is still alive.
That's awesome that it's not updated. I'm hoping there are improvements to the AI in which it can now spawn water units and other things. Nevertheless, I'll take a look.
I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason?
Install him visual runtimes, maybe it will work.
I have a friend who can't run the game. When he clicks on the main program of the game, nothing happens. What could be the reason?
hi soundmud.
There is a way to improve the fluency of the game.
There are limits to loading sound effects.
For example, 30 knights will only load the sound effects of 30 knights. Then 100 knights will only load the sound effects of 30 knights, which should greatly improve the fluency of the game.
As long as the number of knights is not less than 30, the sound effect will not decrease after death, and the sound effect will be reduced until the number of knights is less than 30.
I wonder if you understand what I mean
Everyone can also talk about whether this proposal is feasible.
yeah, I can see what you mean there, so if in a square there are like 30 unit of knights, it will play the 30 knights sound, not one by one. 30 sounds to play at the same time surely would slow down the game or make it heavier. now imagine there are like 30 knights, 30 footmans, 30 dragons at the same square, so basically the game will play 90 sounds at the same times. with your idea the game would just play 3 sounds.
I mean the same type of unit, when the number of units is greater than 30, the sound effect will not increase, when the number of units is less than 30, the sound effect will decrease.
yeah, I can see what you mean there, so if in a square there are like 30 unit of knights, it will play the 30 knights sound, not one by one. 30 sounds to play at the same time surely would slow down the game or make it heavier. now imagine there are like 30 knights, 30 footmans, 30 dragons at the same square, so basically the game will play 90 sounds at the same times. with your idea the game would just play 3 sounds.
In addition, it is recommended to distinguish between left and right ctrl, left and right alt, and left and right. shift
This is very useful. For example, f can select your own infantry, right alt+f can select the enemy's infantry, and then use the mandatory order to destroy the enemy's infantry.
Can anyone post the 1.3.1 update log?
It is too difficult to access foreign websites in China.
Therefore I cannot visit the soundmud website.
wait, I will
Too late! HAHA
Changes from 1.3.0:
• probably fixed: the game wouldn't start on Windows 7 (ImportError: DLL load failed while importing _socket)
• fixed: sometimes the game wouldn't start until the folder "gen_py" in "appdata\local\Temp" is deleted (AttributeError: module 'win32com.gen_py...' has no attribute 'CLSIDToClassMap')
• fixed: vcruntime140.dll could be missing
• fixed: couldn't get the list of servers
• fixed: pressing A will behave like before and pressing Control+A will only select inactive orders
POSTED BY SOUNDMUDAT 8:23 AMNO COMMENTS:
waaaat?
*sends an army of soldiers to firefly*
ahaha jk, thanks though
it's nice to see this game still being updated
HAHAHAHAHAHHA, JasonBlazing fireflies please, hahahahaha!
Yeah, definitely nice to see it is still up!
AudioGames.net Forum → New releases room → SoundRTS, a real-time strategy audio game
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