Hey Lemm, it's funny because some of it is bringing back memories as I go. I vividly remember some parts of it, but also forget quite a bit of the game/story. But so far seems like they did a great job. There is one particular part from the original that stood out in my mind all these years.... and I actually think about it every now and again. I can't wait to see how they handled that part. It's not a love / emotional part, it's a specific monster and I won't spoil it. When it happens though, it will be awesome to talk about it with you guys.
threeblacknoises, just checked out the opening they posted to the intro. Thanks for the heads up, though at this point it wouldn't work out for me to repost with the previous scene of the kids playing. Cool that you found that though.... I recall Square posting an actual movie or something of the sort for FFXV. I was told that watching that prior to the gameplay enhanced the experience, never got around to watching it though. Also I appreciate the rest of the feedback / info as well, and thanks for the support.
JasonBlaze, good catch. The other playthrough I was doing previously is FFXII, must have been out of habit. Thanks.
SLJ, the tutorial is my voice with an effect on it. Just figured it would make it more interesting.
1. That is correct. The player (Cloud & Barrett so far) is controlled by the left stick.
2. Yes. Your movement stops when hitting a wall or other obstacle.
3. The areas are not huge, they are fairly linear. Mainly rooms & cooridors, so far at least.
I am still learning as to what typically consitutes a game being called accessible / using assistance. It's good for me to learn these things, because maybe it will help me add more helpful descriptions in the future.
Describing the gameplay mechanics is something that I will be implementing from now on, as an example.
I also generally talk a little about the game itself at the very end of the videos. This way people don't have to listen to me go on about what I personally think of the game, unless they really desire to.
Lastly, here is one thing that may be worth noting for you (and I should have mentioned this in the playthrough) There is a choice to choose Classic Mode prior to starting the game. As per the game's description: In Classic Mode, characters fight automatically, so the player can instead focus on selecting commands. It essentially turns the game into a classic menu-based RPG.
If that mode sounds like something any of you may be interested in, let me know. I can put a small segment at the end of one of these playthroughs running through how that mode actually works, in action.