Hi! I'm currently designing a game for sighted players, and would like to redesign it so it works for blind players too. The core mechanic is a 5-vs-5 battle, where five player units (fighter, archer, etc.) fight against five monsters. The battle takes place automatically, with units picking the best move for themselves. Players can control things outside the battle, and can also interrupt the battle to do one-time actions, like using potions.
Outside of battles, players pick which units to fight with, set their equipment, and choose their skills and stats when units level up.
Right now, I am thinking of adding a text console to the game, where players with screen-readers can interact directly. The problem is, I don't know what kind of information to display or what to do. If I list all the monsters/players statistics after every turn, which is every two seconds, it's too much useless information. If I just mention something about which unit got attacked, it's not enough to get the big picture, like figuring out which units are weaker/stronger/etc. or whether the user should take any action, stop and inspect units, and things like that.
If someone can suggest what I can do, I would really appreciate that. Also, I can probably provide a basic prototype that includes the console, if someone would like to test it and see what it sounds like with something printing every round.
If anyone is now listening to this, you can download the latest prototype here: https://pipe.miroware.io/5dac66bc472b0f … indows.zip