Trying to find some good hammer sounds before releasing 1.2. I'm likely going to have to hunt on Freesound to see if anyone has some.
Also, you guys are open to send me any sound recommendations you may have to:
[email protected].
Enjoy.
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AudioGames.net Forum → New releases room → Introducing RagePillow - Unleash your Rage in a Virtual Environment
Trying to find some good hammer sounds before releasing 1.2. I'm likely going to have to hunt on Freesound to see if anyone has some.
Also, you guys are open to send me any sound recommendations you may have to:
[email protected].
Enjoy.
Just went to the URL, it's fine. Plse retry and make sure you are typing it in correctln.
You can also try going to index of tunmi13/projects with this link:
http://tunmi13.jennios.com/projects
HTH.
tunmi13] wrote. Just went to the URL, it's fine. Plse retry and make sure you are typing it in correctln.
You can also try going to index of tunmi13/projects with this link:
http://tunmi13.jennios.com/projects
HTH.
Um? the way my sinth pronounced that was just, hahahahaha.
new suggestion, or rather, old new suggestion, bear traps. so if he runs in to it, well, that's just ow.
What I'm thinking about adding is a hazard cannon, and I'd put it at 5x. Basically, if you went to 15 and pressed enter, a random thing would occur to the ragetaker. For example, being overr-not by a car, smashed into by a crazy horse, or something. Let me know what you guys think.
good idea. hmm. maybe you could add a swordfight mode? You only have a sword. The ragetaker will move and jump, slashing at different limbs. I'm just suggesting here, if you can't do it you try when you know!
Weapon ideas a canon, a laser, firework launcher, dropping an anvil, dropping a grand piano, and calling in an air strike check out the A10 for a cool sound link below.
https://www.youtube.com/watch?v=BJMdVIyf4Oo
@moddye: I can certainly try. The ragetaker is attached to a vector, so all I'd have to do is just add a swinging capability. I have some decent clash effects that I could use if the swords do meet in the middle, but I'll save that for like a future version.
As for lasers, and stuff like that, I do have a laser machine gun somewhere in my s∂ library I can dig out, maybe 1750 damage per bullet?
Version 2.0 is now out, go grab it using the in-game updater (introduced as of 1.1).
To update:
1. Download the update. Activate the updater from the main menu, and wait for the update to finish downloading.
2. Find the new RagePillow folder within the directory and copy it over the old one. Be sure to delete any extra files not contained within the newer package.
Enjoy!
I have another small suggestion. Could you make it report how long it took you to burn out all of your rage on the ragekiller in the death message?
denitifly a good idea
It seems that trying the url in my pc, my laptop and my phone doesn't work. It says that the browser didn't found the url. Hmm, strange.
LOL, I love this idea.
I always get mad at animal poachers, so here's a few suggestions.
Get an elephant charge sound, so we can let an elephant trample the rage taker.
A lion roar.
A rhino sound.
A falcon or some huge bird of prey.
ROFL, how about a tiny dog sound, which bites him for huge damage.
Yup.
It is good, and I have a qwestion do I can make Polisch translation for it?
Hi, why not a combo mode, maybe without weapons like redspot, or with your blades? It would be nice! A timer mode would be great too.
LOL, I've got the horse sounds in sounds.dat ready so be prepared for that hazard.
Also, I'm about to release version 2.1, but I'd like you guys to decide whether I should release it or not.
Here is the changelog entry:
2.1
Adds a turning system. You can only hit the ragetaker if you are turned in that direction. For example, if it is on your right, you cannot hit it if you are facing left.
There is now a new hazard, wood falling from the sky! At random, huge pieces of wood debris will fall on top of the ragetaker and take a random amount of health!
The ragetaker will now spawn randomly on the grid. Press R to check where its location is.
Adds sounds for a future hazard, horsely impact!
What do you think? Should I add more stuff, or call it a done version and add some more in a build such as 2.2?
Let me know your thoughts!
take your time smilyface: you can add stuff in version 2.2
Just downloaded this! I have a question though. The readme says you can use your feet to attack the Ragetaker, but how do you switch from punching to kicking? Or from using a weapon to punching/kicking, for that matter?
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