Okay as I've said elsewhere, I decided to buy a blind legend. I played the IOs version, but the swipe controls never worked right for me and I couldn't get far in the game, so I broke a personal rule and got the game on pc.
In general the game was pretty much what I expected, a fairly standard audio adventure with laughably easy navigation boppit combat, but with some nice environments, some, mmmm enthusiastic acting and a wonderfully hammy fantasy story, which gave me a pleasant hour or two.
I will say I sort of vaguely liked the parry system, though I wish it was used a bit more fully, EG directional parries, and I enjoyed the points that you needed to change things up, EG blocking the demon's fire attacks with the shield and smacking her when she wound up for a physical attack.
My major issue though, is the relationship between Louise and Edward. Edward is frankly a grumpy arse hole, and while I get that he's supposed to be an old jaded knight, you'd think he'd be a bit nicer to his daughter generally, the point where he slaps her was sort of off though in fairness I suspect this was a problem in the script or acting, since had Edward actually sounded more afraid for her safety and less just being a grumpy git, I probably would've understood a little more.
However Louise herself rather bothered me. In the game, she runs literally four steps ahead of Edward and shouts things like "come here" and "on your left" even though most of the time I just held the shift key down and centred her foot steps.
Had she described the terrain ahead to Edward then let him navigate, or just said "follow me" and then required the player to follow her footsteps I wouldn't have minded, but the over abundance of description here made Edward feel pretty useless, particularly when Louise started telling Edward "we're near the coast I can hear the waves" (obviously Edward's ears also do not work). Actually, this was one area where I thought Echoes of livia did a better job in making the audio kews not be either patronising or stereotyped, since frankly if someone was running ahead of me yelling "on your left" and the like I'd probably want to punch them .
Then there was Louise herself, who was the most utterly damselly damsel ever! indeed far more damselly than her kidnapped mother. I can get the idea of making the main character a tough blind person by implying that he does the fighting and his guide does the guiding, but why the hell did Louise come across as so useless? Getting constantly grabbed, shot by poisoned arrows, and endlessly complaining. Indeed, given that we learned absolutely nothing about Louise, that she apparently has no friends besides her father and no function in life other than to guide her father around she's pretty much a picture of codependent.
Having had a visually impaired mother and a sighted father, both of whom are very much people in their own right with distinct skills, this is a pretty worrying portrait of the relationship a blind person has to their family.
Yes, of course, this is a game and I might be taking matters too seriously, however given that A blind legend has had a hugely major release and likely will be the first time many sighted people play as a blind character, I really wish the writers had put a little more time into the "character" and a little less into the "blind."
Btw, I'm also thinking about this because I'm about to play The vale demo. I remember last demo was actually much of an improvement on this character wise, with Shepherd being quite a mysterious character in her own right, and one who didn't hold the player's hand, EG telling the player to meet her by the inn, rather than running literally ahead of the player all the time, plus she's someone with very much her own personality, and hopefully her own history as well.
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)