Inspired by the recent full-time blind developers thread:
I'm a blind software developer looking to branch out into commercial audio game development. I'm currently not hurting for money, am used to living frugally, and have no delusions of getting rich doing this. But I've got lots of game ideas kicking around in my skull that I don't think have been done yet (I.e. touchscreen roguelike) and probably have the experience to pull them off, so I'd like to at least try. I've also started or helped start companies of various types, so have some experience thinking strategically about marketing, business planning, etc. As with the other post that inspired this one, I have a few questions for anyone doing commercial audio game development. Feel free to email privately if you'd rather not share details publicly, and I'll of course keep any communication in confidence. Also, feel free to skip any questions you'd prefer not to answer or which aren't applicable--I'm just asking everything I can think of within reason. For folks developing commercially:
How long have you developed audio games? How much of that development has been commercial?
What platforms do you develop for, and how do sales break down across those platforms?
Do you use any marketing channels other than your website/game landing page? Company forum, chat, blogs, streaming, etc.?
Do you monetize development in any way other than sales? Patreon, donations, consulting for folks looking to build audio games of their own, designing audio interfaces, etc.?
How many titles have you released commercially?
How much revenue do you estimate you've earned to date, and how has it broken down over time?
How much do you typically spend on voice acting, music, SFX, etc. for your projects?
Where, other than here, do you advertise or promote your games?
Are there any questions I haven't asked that you'd like to pretend I did and answer anyway?
Thanks for any answers.