2019-07-31 23:16:52

Hi yalls devs. I want some assistance with this chunk of code. I'm developing my first game that combines aspects of STWW and SBYW. Can you guys check out this code?

show_game_window("crafting_in_the_dark");
mainmenu();
{
void game()
{
while(true)
{
bulletloop();
blockloop();
doorcheckloop();
{
if (key_pressed(KEY_H))
{
speak(health+"percent");
}
}

You ain't done nothin' if you ain't been cancelled
_____
I'm working on a playthrough series of the space 4X game Aurora4x. Find it here

2019-07-31 23:31:40

I also need help with 2 other things as of now:
1. A similar map creation process as sbyw, and online support.
If you would like to help me, add me on skype @ Jaidon Vincent and email me at [email protected]. Have a nice day.

You ain't done nothin' if you ain't been cancelled
_____
I'm working on a playthrough series of the space 4X game Aurora4x. Find it here

2019-07-31 23:32:32

there's mor. doen't know why he didnt put the hole coad

I am a divine being. I can be called a primordial deity, but that might be pushing it, a smidge. I am the only one of my kind to have ten tails, with others having nine. I don't mean to sound arrogant, but I have ascended my own race.

2019-07-31 23:35:43 (edited by haily_merry 2019-07-31 23:38:26)

Ok so I see your issue. After you call the mainmenu function, you put a left brace as supposed to a right brace. As for online support, bgt's documentation gives a pretty good description of how to use the network object. If you need help with something spassific, add live:charliemerry2003 on skype and we'll talk.

2019-07-31 23:37:09

Ok sorry for the doulbe post, but after looking through your code I see another issue. You put a left brace after calling your loops. You don't need to do that.

2019-08-01 01:28:54

You put a left brace after calling you're loops.

2019-08-01 01:57:09

You will need to use a server instead of peer to peer. I have no idea how to do this. I've used the network object but only with peer to peer.