Just an FYI, maxseer is a tool for developers, not end users. It's intended to make implementing accessibility into games extremely easy for developers.
Your wiki includes dotnet CLI instructions for installing your package. My understanding is that the dotnet CLI only worked with Core, not Mono, and that Monogame only worked with Mono/official .Net, not Core. Is one of these no longer correct? Can dotnet install Mono/traditional .net dependencies, or does Monogame now work with .net Core?
I only included those instructions because they are part of the nuget package's instructions; I've never worked with the dotnet CLI before actually. I ran a super quick test in Mono and it seems to be fine with downloading the nuget package normally.
Do you have any examples of this toolkit in action? Is it something I can use with any other Monogame tutorial, just adding in accessibility support as needed? Or do I have to build my game a certain way from the start--using your map classes, your collision detection, etc.?
I don't have any videos but you can read this article here on how to set up maxseer. https://github.com/labadore/maxseer/wik … ng-Started
Also, my game "Color Chromatics" (rebranding as Spectrum) intends to showcase this engine by creating a game that is practically equally playable to sighted and blind. I shifted focus to maxseer though because it can easily be replicated.
maxseer could potentially be used with any game but its specifically designed with games with a top down interface, such as Pokemon or Legend of Zelda. All it requires to function is the listener position (almost always the player's position) and collision data represented as an array of Vector2 or Vector3.
What would be required to support other platforms? If I used this, I'd need Linux support, and would be happy to add it and submit a PR if implementing it wouldn't be too difficult.
To support other platforms it would require converting the source into other languages; to help with this, the project has been heavily documented. maxseer is more of a concept than just an engine in of itself; I just built it in monogame first so that it would have an initial prototype (that I can also use directly in my own development). If I have the time I intend to also make a Unity3D version of maxseer as well so people can just put it in their games
I don't know much about macOS but if it has mono support it should have some support, but it won't support TTS. Linux does not support TTS at this time (if anyone knows how to link the screen reader to Mono this would be a huge boon!)
Great to hear and I really do admire your work. Unfortunately monogame is so much lost in our community but it has to finally claim a position on the bord for itself.
Monogame is pretty awesome and I figured that building this in monogame would encourage adoption in other communities as well when the project gets more well known.
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