Hey there everyone,
So I've been working *really really* hard on this project and its basically the accumulation of my work I've done in the last few years here.
maxseer basically reads your collision and positional data to do things like:
- Wall proximity detection
- Footstep sound effect
- Sound emitter management
- Map labels (which read themselves out when you approach them)
- Sound paths (allowing blind players to follow a path to a destination)
- TTS/NVDA support
It's designed to be extremely easy to implement so that there's basically no excuse for at least some level of blind accessibility.
maxseer is 100% open source with a BSD-2 license, to try to encourage adoption in commercial SDKs but also allow indies and small development companies to be able to have a means to easily interact with accessibility. Right now it just uses the XNA Audio for its sound, but it has the capability to let you create your own Sound Controllers that use whatever engine you want. A major goal for maxseer in the future is translating it into different engines and languages.
Feedback would be greatly appreciated, thanks!
Note: I'm still working on documentation, but I figured since the build is stable after its last refactoring that I thought I'd share.
Braillemon last release(stable): https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1
maxseer, blind accessibility automation kit for developers: https://forum.audiogames.net/topic/3052 … ase-demo//