I'm not going to play brandle, or scramble, or oh shit anymore.
I'm off to play oh darn, the best game ever! Big bleh to you guys mwahahahah
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AudioGames.net Forum → New releases room → branble takes a walk through the morning bramble bushes
I'm not going to play brandle, or scramble, or oh shit anymore.
I'm off to play oh darn, the best game ever! Big bleh to you guys mwahahahah
roflfl
Hello people.
Version 2.6 is now a thing. Again, sounds learning menu is not a thing yet due to complications with dorm school, but there are a few things here.
https://www.dropbox.com/sh/et99nesrffof … 7aEra?dl=1
This link is not hosted by me, so I don't control it, so yeah. I do not need permahosting, though that might be useful.
Thanks
guys do you have same problem as me in scoreboard? when i'm openning scoreboard game is not doing anything and i have to close it from task manager. So it's not fixed but still good. Hope it will fix in next versions also learn sounds menu too.
time for me to top the scoreboards... oh yeah they don't work. also oh darn is no longer a thing because I know it was crap. sheesh.
hi brandon. I don't know if you have noticed, but my server has vanished from the www. You maybe remove that link because it won't come back so soon if it ever does at all.
good hello there!
guess who got a sight to host things on? not me, that's for sure. I'm too lazy.
That being said, there is now a home for branble so you don't have to deal with my dropbox going breaky breaky.
You'll have to forgive audio game for not posting this himself as he's currently trapped in the ever dorm.
you want that there linkage? well then, here she is.
https://stormsrath.jc-hosting.me/branble26.zip
enjoy. or something.
Hi.
Ok ok, I am not a fan of boasting, but an intended quick round of Branble turned out to be around 33 minutes long, sheesh, I don't know how I survived, Sediments, Seddastars, Missiles and 6 tanks, luck was seriously with me the last 30 minutes.
Greetings Moritz.
Nice one bran. The game design and game play is great, just as the sound design. And the large amount of power ups amazed me, too. Keep up the good work. I hope we'll see other cool titles from you in near future again.
Well, there goes my number 3 spot on the boards. Lol. Guess I'll have to work that much harder.
hey can we get rid of this silly new notification voice and bring back the old map crusher spawned and enemy spotted?
This new voice has a few issues, namely: Clippy, bad pronunciation, and much less natural. Whoever recorded this.... Well.
The other voice was much better
thanks much!
Agreed with 89.
Hey there.
Branble 2.7 is now a thing, with a few new things and changes of the notification voice.
Download it from stormsrath.jc-hosting.me/branble.html
Enjoy!
Downloaded it. Gunna give this new version a shot here. Love your page BTW.
hey audiogame,
when you will use helper tool, it is saying again helper tool, and ammount of it.
actually if you add score time, will good. For example: Position 1: Patrick scored 2472119 points. p and in how much time he get this points.
Helpertools aren't loseable. And I've tried to add scoretime but uh, it kind of doesn't work.
I just made a recording of me playing some of the game, featuring Audiogame himself.
If you would not like to listen to it, you can click this link.
http://anyaudio.net/listen?audio=XrXFjTVP7rQOZ
This recording at the end features Veljko and sediment, forcing me to rather rudely stop the recording. This could have been done more professionally, but whatever.
Enjoy anyway.
Hi there.
Sorry for the long long wait, branble 2.8 is now a thing. The main reason for this delay is due to conversion of some things into sound pool, and a move to a new house and such. But its a thing. And there a couple new items in this new version. You can download it from the first post if you wish.
Happy running.
Haven't played in a while, and the new changes are, interesting. I'm glad to see it getting more advanced either way... Some very nice sound design as well, even if the volumes are kind of all over the place.
Here are some things I noticed though.
1. You can't jump while moving diagonally.
2. Pause should probably be moved to something more sensible like F1 if P is reserved for powerups, and duck should probably be shift or alt or something as it's closer to space.
3. The readme needs some TLC, some info is out of date or missing, and it's quite out of order in some places and has allot of spelling mistakes.
4. I don't really get why gravitational force and magnetism both exist. I know they aren't exactly the same, but they are very similar and it's already highly confusing to a new player with all the powerups.
And protection, while a joke item, is kind of just stupid IMHO... With all the other items to keep track of, it seems misplaced.
Some of the item names, while amusing, should probably be changed to something more obvious, simply because keeping track of which thing does what is a pain in the ass with the sheer amount.
5. I'm not sure how shooting enemies is supposed to work, but even when their right in front of me and I jump straight back and fire while on the ground, I often miss them.
6. Being able to collect coins in the air seems kinda odd, why ever stop jumping and risk getting hit by enemies and cannonballs otherwise?
7. The fact that you never stop ducking automatically after a while means that you can kinda just, stay ducked indefinitely and fire on enemies with no risk. This may just be a design choice though as I know you'd ahve to jump and duck again if something else came along, presumably allowing the enemy/enemies to get at least one shot in?
8. Last hurt by value as reported with H isn't cleared when starting a new game.
9. You can use first letter nav in the learn game sounds list (which is great) but if their are multiple items starting with the same letter, it always plays the first.
10. Sound list is missing some stuff still, like player helper, beams, player missiles, and turret firing.
11. As mentioned before the sound design is great, particularly the neutron cannon and teleporter, so props for making your own stuff, but allot of the harmonic hums and explosions used for many things sound quite similar and could be replaced with different sounds to make it easier to tell things apart. E.G. metallic stomping for the map crusher, a warbling sound similar to the meteorites in troopinum 2 for the Sedistar maybe, a short looping sound for powerups similar to coins instead of a solid hum ETC.
I know I'll notice more stuff as I play more, and I realize that's allot and that it may not all be fixed/added but there it is.
AudioGames.net Forum → New releases room → branble takes a walk through the morning bramble bushes
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