Oh, all cards have some use, yes, but the thing is, some are so niche that you'll spend the entire battle trying to trigger them, and some seem so random that if they ever trigger, it's just a matter of sheer dumb luck. And some, even when they do trigger, have only an 85% chance to fire, so...what?
So I like the diversity, I just think there comes a point where diversity is being touted as viable when it's not. For instance, Blood Resonance. Nice high damage, right? Except...you have to bleed for it, or else it's not as powerful. and making yourself bleed means Self-Mutilation, which takes turns where your opponent could be wailing on you. It also means you yourself might be open to Bloody Panic/Shock from Terror/Bloody Meal. Uh, no thanks. I wreck just fine without all that jazz. And Minuet of the Forest or whatever it's called (the card I mentioned in my last post) still makes me annoyed. All that setup and it still has a 1 in 10 chance of just flat-out failing. Again, no thanks. I'll stick to what works.
I'd love to work on balancing battle cards a bit. But this seems to be a common theme with me. Maybe I'm just never satisfied. lol
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1