Hello.
Guys, can anyone formulate an algorithm for the game menu? Guided by which, I can develop this menu in any programming language.
Thanks in advance!
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AudioGames.net Forum → Developers room → Game menu
Hello.
Guys, can anyone formulate an algorithm for the game menu? Guided by which, I can develop this menu in any programming language.
Thanks in advance!
There is no "algorithm" for a game menu. That kind of thing you need to come up with yourself. A game menu (and the ways it can be used), its internals, and so on, depends on what your developing. There is no "one fits all" solution.
Ethin, What about Dynamic_menu in BGT?
All BGT developers use this and feel comfortable, and for them this is a one-stop solution.
@4, no, not all developers. dynamic_menu is a template that is designed to be expanded upon. It is meant as a base. But in an actual game, that isn't written in BGT, you create your own menu system.
@6, again, some. However, I'd encourage you to write your own; you will learn much more that way.
@6, again, some. However, I'd encourage you to write your own; you will learn much more that way.
That‘s true.
@jonixter
Array and a cursor index. It should be OK.
@nuno69 add a key handler to capture the arrows and your activate button, and you're done ...
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