arjan wrote:i have two suggestions...
the first is, you could create a kind of messaging systems via horns, so that is, for example, two short horns is i am ready to start the race, or whatever.
the second is, which might be a bit harder, to have a list with all the servers available. but that would probably be somewhat harder.
It would be theoretically possible, but they'd need to set up and maintain a central server and set the game to register servers with it. They'd also probably need to include an option not to register games, in case you want a private game. For a free game though they'd need to pay to keep the server up (most ISPs I know of don't allow you to run a server from your internet connection), and it would take a lot of development work.
I'm not saying it can't happen, I'm saying it could... but don't get too upset if it doesn't.
Edit:
Since the mainstream has systems like GameSpy I don't see why we couldn't have a similar system spring up if there were a few more multiplayer audio games. I've heard that game spy has been getting a bit hit and miss lately, but then again a version for the blind probably wouldn't be commercial. It would just need to store logon details for players, and for each game session it would need the host player's name, probably a number identifying the game in question, and anything else deemed necessary. The audio game could look only for games with their number, so if TS2 was 57 it would only fetch games listed as being for game 57.
cx2
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