That's a flawed analogy @10 thoughh. Actually yes American audiences have shown they prefer films to be made less foreign and some of the best recieved films have been Westernized versions of Asian films, for instance Amerianized versions of Chinese or Asian cinema, or English dubs of Japanese anime. So that's a moot point. Also, Hollywood casting American actors in foregin roles merely reinforces my point that Hollywood has a habit of Amerianizing or Westernizing foreign cinema. Some of the best movies you'll ever sit down and get sucked into are Asian cinema because they are compelling and interesting, but the Hollywood remake does not come close to the original. For instance, the Ring, Japanese vs the English version. Both are decent but the Japanese original is far, far more a horror film than the English version ever was.
Next point. No. AHC specifically stated they were making a gam that blind and sighted gamers alike could play. Now that may just be marketing, however.....they set that out now they have to live up to it...and considering graphics, a big part of it aren't out yet I'd still say, Iron, that qualifies as early access, if you buy a car and it doesn't have a driver's seat you wouldn't carry on driving a car would you?
Your Oscars comparison, @10 is flawed as well, because, well, the Academy Awards are naturally biased, they are voted on by the movie industry and no, the videogame industry as a whole, isn't any different. Nope, they vote on their own awards, see the past few years awards ceremonies as proof.
'We should celebrate the pioneeers in our arena'
No, we should be looking outside our arena to grow audiogames as a whole and get it more recognized. This I feel is part of the issue with blindies, you want to celebrate your achievements and not acknowledge there's a wider world out there that you could show off what you've done, instead you go and want to restrict it to just audiogamers, when AHC is reaching out to gamers as a whole and trying to draw them in.
Once more, I love the idea of AHC, I love the fact it's trying to reach out to gamers as a whole. I'm liking what I'm playin, I'm gettin a definite good feel from it BUT.....here's my issue. I do think Joseph and company need to take a look at what makes mainstream RPGs work for marketing and such or even, and I hope they don't do this, sell AHC to a publishet to get it marketed right on Steam. The reason I wouldn't like AHC to be sold to a publisher is that publisher would then completely dictate what happens to AHC.. Best case? Publisher loves the concept and runs with it, adds graphics and supports the game. Worst case? Publisher does jack with AHC, no patches, no graphics, nothing. Seen both happen to games and not the games you'd expect either. Oh and they'd want all AHC discussion on their forums if it was a big publisher too.
Last point
I'm not saying that differences shouldn't be acknowledged. I'm saying that audiogames shouldn't just be restricted to the blind, AHC is as I said trying to reach out to gamers as a whole but there's a ton of stigma around blind gamers from sighted gamers and vice versa. AHC is trying to change that but.....
Okay I have to respond to this: Devs should make the best game they can?
That's a given. But. Devs should make the best game they can....for everyone. Not just blind gamers. They should make games absolutely everyone can pick up and play because at the end of the day gaming is bigger than just audiogames, there's a hell of a lot of gamers out there to wave game X at and get them to try it out. The problem right now I feel is audiogames has 'blindie game' labels, or, 'simple games for stupid blind people' mindsets from some gamers and other outlets, whih I feel looking at some audiogames could well be deserved....hence my argument for reinventing audiogames, make them more compelling, more mechanically complex, more engaging to play for everyone.
Warning: Grumpy post above
Also on Linux natively
Jace's EA PGA Tour guide for blind golfers