Hi, folks,
So, I've been working a bit on an RPG off and on for the last year or so. I have a great deal of the documentation written out, and there's going to be no problem with the statistical/story-based side of things.
Unfortunately, I lack two things now, and both of them are integral to making the sort of game I'd be interested in publishing. One is a sound designer. The other is a programmer.
Let me be very, very clear. I'm not just another player so desperate for new games that I have all kinds of far-fllung ideas that mostly won't work in practice. I'm not just shooting into the ether and hoping to get lucky. I have notes, documents, formulas, a story arc and the beginning of a script written, and the script will not take long at all to flesh out. I know where I want the game to go, and by and large, I know how I want it to get there. This doesn't mean I'm entirely uninterested in other input, but it does mean that I didn't just dream this up last night. I know what I'm doing.
So what I need from the community is at least one coder who knows a language that would suit a turn-based JRPG-style RPG. Here's the sort of thing you'll have to be able to work with:
1. Top-down-style map navigation (right arrow moves the character to the right, up arrow moves the character up, etc). Think Entombed, Manamon, Paladin of the Sky.
2. Map navigation that includes puzzle elements (example, switches, movable blocks, teleporters, etc).
3. Turn-based combat where stats of both the party and the enemy can be raised or lowered dynamically (i.e., if an enemy uses a defense-lowering tactic, the player stats reflect this until the buff wears off somehow).
4. Rudimentary AI from enemies. This means that enemies will behave predictably if hit by attack x, or will follow prescribed sequences of attacks (boss fights especially) but can change the sequence based on certain conditions (i.e., at low health, or when poisoned, etc).
5. Time-based day and night system which can affect enemy encounters and NPCS (shops only open during daylight hours, wolves only appearing at night and so on).
6. Map zoning in certain areas to delineate which enemies will show up where. Example: long grass may be home to a particular type of insect which won't appear anywhere else, or roadway tiles are safe during the day but prone to bandits at night.
7. The ability for voice acting. Yes, I do want to have voice-acting, at least for major cutscenes and dialogue, if it's possible. I'm aware this is very ambitious and won't be the first thing done, but it's something I really do want eventually.
So, if you think you're interested, or know someone who might be, then let's talk, and let's see where this goes. I know I may be asking a lot here, but I hope the above has demonstrated that I at least know what it is I need in order to make the sort of game I'm interested in releasing to the public.
Thanks in advance!
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1