Hi folks,
@zakc93. thanks for the change log. At first I was wondering what it meant by the change of "Quest line added to find treasure chests on the world map." but now I know in a very strange way. My last set of quests was full with 8 quests. yet when I was done and was going thru to verify I had done all I wanted to do before resetting, here was a new quest. it was to open 15 chest for a 5% increase in chest booty. and it too was completed. nice surprise. I will take it.
@keyIsFull
. Nice bug you found there. Sure saves time having to enter that area to expand storage like 30 times. In fact my last time I had to get 750 million in the bank. After I got that done I spent over 500 million using that bug to take my storage from what it was to over 14000. In fact while writing this I took my storage from 7000 to 9000 in a matter of seconds. so sure saved me a lot of time there
Another change with this last update was "Bug Fix: Boost Quests correctly count all watched boosts, not just those watched since quest start." I wonder if this is why with this last reset I got a quest to use 2500 boosts yet it just showed up and is already completed.
Here are some other noteworthy items I wanted to mention. Now I think these might be indicative of just me since no one else has reported them. I am using a iPhone 6 with the latest operating system. I have reset my game 3 times since last update. Some of these issues have gotten better but still problematic. Most just happen and are not recreatable other than just playing the game.
1. I still get periodic intermittent lag issues. Swiping up and down and making the highlighted item switch is many times longer than should be. Also switching between screens takes much longer than usual. The frequency this lag happens varies. But I did notice that when it happens my phone's backside is pretty warm. Doesn't seem to happen as mmuch if its cool.
2. Couple issues noticed with chest. The rate at which chests drops has doubled or more. I get many more doubles. I also get many times I just open a chest and another pops right in where the last one was almost immediately. Also the length they stay on the map seems to be halved. much shorter time. The drop rate and length in previous version was just about right in my opinion.
Also my issue is with how the map shifts when a chest is entering or leaving. I have been swiping right or left to go from one area to another. hear the production area I want, only just microseconds before I double tap on it a chest will appear, or leave and I will end up double tapping on the item to the left or right of the one I want.
3. the highlighted item is jumping around again. I can be in the castle and just come out of selecting a boost and be half way down the list of quests. I can be swiping down a list of production slots and it will jump multiple rows. like from 5 to 10 and such Or be in the city selling items and after selecting the item I will swipe right to get to sell all and when it says sell all it will jump down multiple items and be on sell 1.
4. I recently had over 10000 silver ore in the city to sell. When voice over read that amount it was single digits. I have not had any other item over 10000 to verify if others do same.
5. Still an issue with the princess keeping time. I knew I had a gift available but when I went into that area she said I still had about an hour and a half left. I closed the game and reopened it and the gift was available.
If anyone else is experiencing any of these problems chime up and say something. This way the developers know its not a single instance of an issue. Or it just proves I really am going mad. mad I say. mwah ha ha!
Shermanator