Hi, so I finally thought I would pick up BGT, I have not built an game yet that is something for me to be proud of, so I thought that BGT may be a better place for me to get some experience in building games before I start trying to peace together a game in another language.
I had some questions though, I tried emailing the developer, and he did not respond though. So here we go:
Does anyone know how BGT is able to implement the method speak_wait() in the tts_voice class? This is a method that would be very helpful in many of my other projects using pygame and accessible_output2. Would it be possible to create a method for accessible_output2 that did this?
I have not tried yet using the features of BGT to use NVDA or Jaws,
but I would hope that BGT had a similar method in those cases as well?
I have not found out how to make jaws or NVDA speak yet. Where is that
located in the documentation? I saw some where in there that I have to
drag the NVDA dll into my project before I can call to NVDA, but I
could not find the class on that.
The one thing that I noticed after I built my first game and compiled
it into an executable release build, was that it was taking a unusual
amount of time to run the program. When I would click on the
executable, it will take several seconds, probably over half a minute
to a minute before the game opens. Do you know why this is? I am a little
concerned about this as I build larger games, is there anything I can
do about this delay?
Thanks,
TJ Breitenfeldt