Hi.
Yes, I found the changelog file.
to make people's lives easier I'll post it here so people know what their getting.
Btw, the unlock minigames is rather cool, but a little harsh in terms of gems, and I haven't seen the custom settings mode yet, but then again I used nearly all my gems on the unlock minigames thing (and did indeed unlock a couple) so need to go and earn some more gems .
I will say I think the price of unlock minigames is a wee bit expensive at 20 gems to say that it's basically a convenience to save you playing through the previous world, I'm also a little sorry that you can't see which worlds or boards have minigames left to unlock.
I think the battle changes look good though, though I am still looking forward to seeing more opponents or expantions to the board mode perhaps including battle, we also don't have any use for those coins in the moneybox either.
Anyway, enough ramblement here is the changelog.
beta47
General
New languages: Arabic, Serbian and brazilian Portuguese.
Experimental and basic spectator mode: when the server is waiting, you can press F3 to be spectator. So you can look the battles.
The key for the moderation is now CTRL+F1.
The chat is better, you can use BACKSPACE normally.
Some optimizations, the loading of the decks should be faster, and the disconnections should be better detected.
Battle mode
At the beginning of your turn, for other types than your, you win +1 level if you have more than 3 cards in your hand, +0 if you have 3, and -1 if you have less. For example if you are normal type and you have 4 fighting cards in your hand, you win 1 level in fighting type, in addition to the usual +1 in normal type.
When you draw at the beginning of your turn, if you have less than 3 cards in your hand, you draw until you have 3 cards at least. For example, if you have one card, you draw 2 cards.
There is a small bonus or a small malus in succeeding and dodge depending on the number of cards in hand. The less you have cards, the better the bonus is.
The probability of the confusion is lower, 25% in the level 1, in place of 40% previously.
The multiplier of a critical hit is 1.75 in place of 2.
New properties: the double try and the critical risk. When a "double try" card fails, there is a second chance. And when a "critical risk" card fails, there is necessarily a critical fail.
The "magic shield" and "floral shield" are now new cards. So the old cards are now renammed "magic armor" and "floral armor".
By pressing I, you can know your informations.
It is currently an unlikely situation, but if your deck is empty and your discard is also empty, you die.
You can unlock custom settings with gems, if you have unlocked all the gyms.
When you generate the cards' reference, you can maintain a number between 0 and 3 if you want a default quantity different than 4.
New cards, of course.
Mini-game mode
The special bonuses give now 20 points to the first, 10 to the second and 5 to the third.
You can try to unlock mini-games with gems, if you have unlocked all the worlds and 50 mini-games.
You can unlock the hardcore mode, if you have unlocked all the worlds. The mini-games are simply more difficult. Please note that in this case, sometime the instructions become inexact.
You can unlock custom settings with gems, if you have 100 unlocked mini-games.
In some mini-games, there is less time, but the map is smaller.
Btw, this is Dark again. One change I did not see listed but which has definitely happened is an updated English translation, which is nice, though I do miss a few of the rather unique ways of putting things, "eg dark is trying to move by his paralysis" .
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)