Wall of text incoming
Hello sam, this is what I want. I want an FPS that has an actual power ceiling on it. A power ceiling means that there is an attainable maximum of power that can be reached, and I'm mostly talking about bases here. You may remember that in my last post I mentioned that a health cap for bases is in order, and after reading all the posts on this topic, I still stand by this decision. A power ceiling would do a lot of things. It would:
1. allow for competitive play by other teams. If you have two teams that both have 100k bases it's a lot more exciting to be on one of them trying to destroy or unfuel the other person's base because you know there's a chance of destroying it.
2 actually give a reachable goal. You know that the maximum base health is 100k, so you can work toward that instead of just hunting for 5 or 6 hours for wood. You know that if people continuing to play this game for 6 or 7 or 8 hours to stay ahead of the competition will burn out right? They will burn out in a matter of days or weeks, they will see this gigantic number of base health or whatever, and they'll just say they're bored, unless you keep on adding new stuff to keep them interested. You don't want to have to keep on churning out content to prevent burnout. You don't.
Also you keep saying that people can apply themselves for like 4 or 5 hours to take down the RTU base. All they have to do is be super super secret about it, work their asses off for 4 or 5 hours, and then go all out on a huge operation that may or may not work and void all of that work. Reminds me of opposition to Hitler and other dictatorships. I couldn't believe what I was reading when I was reading about your prospective steps to defeat the RTU base. I think you were trying to taunt everyone who isn't in RTU, because, as it sounds to me, actually living long enough to execute that whole plan is no easy matter. And if you actually manage to collect up all those items, which I actually managed to begin doing yesterday, the server can randomly kick you out of the game, without any warning, with no explanation, and no reason, and your work is just gone. My guess is that it was my internet hiccuping. But I'm paranoid, and maybe someone actually saw me being successful and kicked me off, I don't really know. You can't log back in and have all your stuff back, it's just totally removed. So yeah, add having a totally lag-free, no-drop connection to the myriad of other things you need to have to destroy the RTU base! And then you had to gall to act like all of that work is supposed to be normmal in a game like this. This game is, at its core, still mostly a kill kill FPS. You find a person, you fight it out, one of you dies and respawns. Though I feel like it's a lot more like a swamp+fps clone without zombies on it, due to the huge emphasis placed on items. If you can keep your items, you have a gigantic advantage over those who can't.
So another thing to balance bases: Make a limited number of storage item slots. In swamp, forts were limited to 8 types of items, including food, and that's probably a good balance in this game as well.
So as you see I'm not asking for you to give me a nuke to destroy the RTU base. It's cool they're up there. But I think that new teams deserve a chance to max out their power, especially in an FPS game like this. If you aren't going to do map rotations, you have to do something else to keep some semblance of balance because otherwise, things like this come up and there's nothing that can be done about it. And alec, it doesn't matter how skilled you are. If you have huge amounts of items, your opponent is dying. Skill only determines how long the dying will take.
This is how I do it: Lie on a nice warm cozy bed, and dream dreams about how to rule the world!
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