Im' not sure if I'm doing smething wrong but the game seems to go extremely difficult in quite a hurry after about half an hour of playing. It might be fromt eh fact I can't simply buy med kits from the black market to rely on hat or something bu being shot by 3 dudes spawning from the doorway gets old after a while when trying to get out of a location.
One one note, having one exit/entry point kind of makes things hard in the escape department when ont he very east side and game loads way too many police to escape from without getting shot 20 times per second. I guess to avoid swarms one might consider adding a few exits/entrances throughout some of the levels like factory, bank mainly away from the vaults, hospital and a few other locations considering normally places have multiple entrances. Weapon shop I guess would be too small for secondary oints, and prison would oe odd to allow easy exit, along with farm seeming to rely returning to a getaway car after collecting food. I don't know, make it sort of a bit easy to gather these stuff since med kits are not buyable would ease things up a bit if someone screws up, and would also allow the police to enter in closer to threats or father depending on what approach they want to go for.
On another note, kind of also wish one could direct their allies to target specific things quickly. I guess it's not so bad when my allies get to the bank vaults and start wackin all of them open while I hold the line but it's awkward trying to get them to hit the metal door in a prison...or not to use a bomb afte rpicking one up (don't bring help at the factory). Maybe some ai settings to mess with to control behavior I missions would be nice to play with.
Also on the fact of resurce gathering for food and healing items, is it possible to make those like the bar and level lock it to the peol ein the mission. Failing that, at least make the police for the farm take a lot longer to come due to this probably being out in the country. Considering the goats don't seem to give any xp, your allies don't seem to be benefitting from the slaughtering. though if one wants, feel free to cause the area to suddenly be filled with police spawning extremely fast or people to get the hell out when that occurs.
Despite that, I'm still having fun experimenting around with starting choices to quickly get through the beginning portions, and see what weapons I can unlock for mass murdering purposes. I should try to see if using bombs would instantly bust open metla doors at the prison in a few hits, might be an amusing way to start the game. Good work on what you have so far, and already purchased it for the sake of the support.