Hello audio gamers (and developers),
I have recently been experimenting with BGT, but I’ve ran into the following issue:
If I define a function within a class, such as:
Class object
{
Void example () {
// some code goes here.
}
}
Then I want that same function (but modified):
Class wheel: object
{
Void example() {
// old code
// new code.
}
}
I guess my question is:
Is there a way to include the code from the function in the top class without having to copy it? Just like if you use the super() function within a constructor? Super doesn’t seem to work in this case.
Thanks in advanced for any help.
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