I got the file downloaded from the Dropbox link. Here, in no particular order, are my observations so far.
1. CTF missions are going to be amazing, but they are currently broken. After each team had a point, things went strange. A player would pick up the flag, go to the home base, and try to drop it, but would only hear "you must find supplies first". That player could be killed and the flag would reset, but no point could be scored after the first one. Again, though, this looks like a wonderful new mission type! [edit] You know, in reading the rules again, I'm wondering if the flag placements had anything to do with it? Would Red not be able to drop because Blue had Red's flag? The message spoken to the flag holder should be updated, but aside from that, this could explain it.
2. Crate missions look incredible - this is the mission menu I've always hoped for! I haven't tried any, but users report lag in missions. I'm really excited to see just how this all works, and I love the new way you can configure things.
3. The pitch shift idea is a good one. The only problem is that weapon impact sounds are affected by the shift, making them sound really strange. Ideally, only steps and growls would change, but impact sounds should not.
4. As with crate missions, the inventory is just how I always hoped, but even better. I love the idea of right/left moving between the categories - much easier than the tree I had in mind.
5. I don't have details, but it seems the fort system is currently broken. My clan doesn't have any forts right now for me to test.
6. I love the idea of using forts to gain experience, and the way the new fort takeover system is set up. Any plans to offer a similar experience drip to non-clan members, or clans who lack a fort? I only ever see one other clan member online when I'm on, and even that is rare. Perhaps a few points every n seconds for as long as you stay on a sub map?
Overall, as I said, this is an incredible update. Thank you so, so much for continuing to work on this and for all your patience and dedication. If I were you, I'd just take the rest of the week and not touch Swamp at all. We'll survive, and you've earned a break!