Because robotics are my favourite race so far, I've spent some time writing documentation for robotics. I primarily used the rules.txt file rather than the French documentation, as it was not sufficiently detailed. I'll be doing technological next.
Edit: lines marked with a questionmark denote information that i'm unsure of.
Edit2: fixed incorrect information about optical laboratory, and decay time of overheated plasma cannons. Expanded information on magnetic storm (and added an entry for the magnetic storm unit) and radar image, and added mana regen information to towers.
edit3: fixed incorrect transport capacity info and added farm info
Robotics race
The large amounts of gold required to develop buildings may deter some - especially since all units require at least a secondary building, However, once the infrastructure has been developed, robotic units can be recruited at relatively low cost. Additionally, with the exception of geeks, robotic units don't require food. Robotic units are relatively fragile but have excellent offences; robots are the only race with units capable of attacking both grounded and airborn targets in adjacent squares. Finally, it should be noted that robots are vulnerable against invisible enemies, as developing the technology to see invisible units takes some time.
buildings
Towers and traps do not need to be constructed on meadows; these buildings can be anywhere in a square. It may be appropriate , for example, to construct traps on bridges and paths.
Garage:
this race's town hall building. Unlike the town hall building of other races, this building does not have upgrades.
• total cost: 12 gold, 15 wood
• total time cost: 135 seconds
• health: 150 hp
• can store: gold, wood
• can recruit: geek
Farm
Provides food rations for geeks, the only unit requiring food.
• total cost: 5 gold, 5 wood
• total time cost: 45 seconds
• health: 133.3 hp
• Food provided: 8 rations
Mini Computer:
This is a prerequisite for the robotics factory and magnesite extractor.
• requires: Garage:
• total cost: 128 gold
• total time cost: 128 seconds
• health: 128 hp
• armor: 1 hp
• can upgrade to: mainframe computer
Mainframe Computer
This is a prerequisite for the signal modulator and optical laboratory.
• total cost: 384 gold
• total time cost: 256 seconds
• health: 256 hp
• armor: 1 hp
• can upgrade to: Super Computer
Super Computer
This is a prerequisite for the particle accelerator.
• total cost: 896 gold
• total time cost: 512 seconds
• health: 512 hp
• armor: 1 hp
Robotics Factory
This building is used to recruit all robotic combat units.
• requires: minicomputer
• total cost: 32 gold
• total time cost: 128 seconds
• health: 128 hp
• armor: 1 hp
• can recruit: magnetic shooter, laser shooter, mobile sensor, magnetic cannon, plasma cannon, drone, laser vessel
magnesite extractor
Prerequisite for flying units, magnetic towers, electric traps, magnetic shooters and magnetic cannons.
• requires: minicomputer
• total cost: 24 gold
• total time cost: 90 seconds
• health: 100 hp
• armor: 1 hp
• can research: high quality magnesite, highest quality magnesite
Signal modulator
Important for detecting invisible units as it allows construction of radar towers and recruitment of drones and mobile sensors.
• requires: mainframe computer
• total cost: 24 gold
• total time cost: 80 seconds
• health: 128 hp
• armor: 1 hp
Optical laboratory
Prerequisite for the construction of laser-based towers and units.
• requires: mainframe computer
• total cost: 32 gold
• total time cost: 80 seconds
• health: 128 hp
• armor: 1 hp
• can research: laser power
Particle accelerator
Provides access to plasma cannons.
• requires: Super computer
• total cost: 64 gold
• total time cost: 100 seconds
• health: 256 hp
• armor: 1 hp
• can research: plasma power
magnetic tower
Can Attack multiple grounded and airborn enemies simultaneously at close range.
• requires: magnesite extractor
• total cost: 24 gold
• total time cost: 120 seconds
• is buildable anywhere
• health: 60 hp
• mana: 200 mana, regenerates 0.5 mana per second.
• armor: 1 hp
• attack damage: 10 hp every 6 seconds on both airborn and ground targets
• attack range: 3 metres
• damage radius (attack's area of effect): 0.5 metres
• can see into adjacent squares
• potential improvements: high quality magnesite, highest quality magnesite
• special abilities: magnetic storm, hypnosis
Magnetic Storm
A magnetic storm summoned by the magnetic tower. This unit cannot be controlled by the player.
• attack damage: 15 hp every 5 seconds on both airborn and ground targets
• attack range: 9 metres
• damage radius (attack's area of effect): 1 metres
• attack upgrade bonus: 3 hp
• detects invisible units
• is a temporary unit that expires after 90 seconds
• this unit cannot be destroyed
• potential improvements: high quality magnesite, highest quality magnesite
Laser tower
Can fire rapidly at both airborn and grounded targets at long range.
• requires: optical laboratory
• total cost: 16 gold
• total time cost: 100 seconds
• is buildable anywhere
• health: 64 hp
• armor: 1 hp
• attack damage: 5 hp every 0.75 seconds on both airborn and ground targets
• attack upgrade bonus: 1 hp
• attack range: 8 metres
• potential improvements: laser power
Radar tower
Enables detection of invisible units and allows viewing of 1 square anywhere on the map for a short time.
• requires: signal modulator
• total cost: 12 gold
• total time cost: 100 seconds
• is buildable anywhere
• health: 64 hp
• armor: 1 hp
• mana: 200 mana, regenerates 1 mana per second
• detects invisible units
• special abilities: radar image
Electric Trap
A fragile building that can do enormous damage to grounded units.
• requires: magnesite extractor
• total cost: 10 gold
• total time cost: 30 seconds
• is buildable anywhere
• health: 1 hp
• armor: 1 hp
• attack damage: 50 hp every 30 seconds on ground targets
• attack range: 1.25 metres
• damage radius (attack's area of effect): 0.75 metres
• is invisible
• potential improvements: high quality magnesite, highest quality magnesite
units
Except for geeks, all robotic units are not healable, but they can be repaired. This means that they are immune to skills that specifically affect healable units.
Geek
Peasants of this race that collect resources, construct buildings and repairs other units.
• recruited by: garage
• total cost: 6 gold
• total food cost: 1 ration
• total time cost: 7 seconds
• health: 6 hp
• attack: 1 hp per second on ground targets
• attack range: 0.7 meter
• speed: 1.6 meters per second
Magnetic Shooter
• requires: magnesite extractor
• recruited by: robot factory
• total cost: 8 gold
• total time cost: 10 seconds
• health: 8 hp
• attack: 2 hp every 2 seconds on both airborn and grounded targets
• attack range: 6 metres
• speed: 1.8 meters per second
• potential improvements: high quality magnesite, highest quality magnesite
Laser Shooter
• requires: optical laboratory
• recruited by: robot factory
• total cost: 8 gold
• total time cost: 8 seconds
• health: 8 hp
• attack: 2.66 hp every 0.75 seconds on both airborn and grounded targets
• attack upgrade bonus: 1 hp
• attack range: 7 metres
• speed: 1.8 meters per second
• potential improvements: laser power
Magnetic Cannon
More powerful than magnetic shooters, magnetic cannons can attack enemies in adjacent tiles but cannot defend itself against enemies on its current tile.
• requires: magnesite extractor
• recruited by: robot factory
• total cost: 16 gold
• total time cost: 16 seconds
• health: 8 hp
• attack: 4.66 hp every 3.33 seconds on both airborn and grounded targets
• attack range: 12 metres
• can attack enemies in adjacent squares
• speed: 1.4 meters per second
• potential improvements: high quality magnesite, highest quality magnesite
Plasma Cannon
The most powerful cannon type. It can attack enemies in adjacent tiles but is unable to defend itself against enemies on the same tile.
• requires: particle accelerator
• recruited by: robot factory
• total cost: 24 gold
• total time cost: 24 seconds
• health: 16 hp
• attack: 10 hp every 2 seconds on both airborn and grounded targets
• attack upgrade bonus: 3 hp
• (?) appears to do splash damage, but the damage radius is not specified
• attack range: 12 metres
• can attack enemies in adjacent squares
• speed: 1.4 meters per second
• potential improvements: plasma power
• can upgrade to: overheated plasma cannon
Overheated Plasma Cannon
The upgraded form of plasma cannons, overheated plasmas can do enormous amounts of damage in its short lifespan.
• total cost: 28 gold
• total time cost: 24 seconds
• health: 12 hp
• attack: 12 hp every 0.75 seconds on both airborn and grounded targets
• attack upgrade bonus: 4 hp
• (?) appears to do splash damage, but the damage radius is not specified
• attack range: 12 metres
• can attack enemies in adjacent squares
• speed: 1.4 meters per second
• is a temporary unit that expires after 10 seconds
• potential improvements: plasma power
Mobile Sensor
• requires: signal modulator
• total cost: 8 gold
• total time cost: 8 seconds
• health: 8 hp
• speed: 1.8 meters per second
• can see into adjacent tiles
• detects invisible units
Drone
• requires: signal modulator and magnesite extractor
• total cost: 8 gold
• total time cost: 8 seconds
• health: 8 hp
• speed: 2 meters per second
• is an airborn unit
• can see into adjacent tiles
• is invisible
• detects invisible units
Laser Vessel
• requires: optical laboratory and magnesite extractor
• total cost: 16 gold
• total time cost: 16 seconds
• health: 16 hp
• attack: 1.75 hp every 0.75 seconds on both airborn and grounded targets
• attack upgrade bonus: 1 hp
• attack range: 7 metres
• speed: 2 meters per second
• is an airborn unit
• has a transportation capacity of 1
• can see into adjacent squares
• potential improvements: laser power
research
All robotic research improves offensive capability. It should be noted that magnesite research provides nice bonuses - use them.
High Quality Magnesite
• total cost: 32 gold
• total time cost: 150 seconds
• effect: damage + 1.66
• Applies to: magnetic units and magnetic storms
Highest Quality Magnesite
• requires: high quality magnesite
• total cost: 64 gold
• total time cost: 300 seconds
• effect: damage + 2.66
• Applies to: magnetic units and magnetic storms
Laser power
• total cost: 48 gold
• total time cost: 120 seconds
• applies the damage bonus of that unit
• Applies to: laser units
Plasma Power
• total cost: 80 gold
• total time cost: 120 seconds
• effect: applies the damage bonus for that unit
• Applies to: plasma and overheated plasma cannons
skills
Magnetic storm
Summons a magnetic storm in a random square anywhere on the map at a cost of 150 mana to attack enemy buildings and units with lightning. The storm cannot be attacked but will disappear after a while. Magnetic storms are convertable.
Hypnosis
Causes an enemy building or enemy unit to join the user's team at the cost of 50 mana. Is usable on targets on the current or in adjacent tiles.
Radar image
Allows the user to view 1 square anywhere on the map for 10 seconds at the cost of 80 mana.