I'll keep non-spoiler/pro-tip things first.
To those having trouble playing after updating, this is a Windows file permissions issue. We're trying to see if there's anything we can do about it on our end, but thus far it looks like it all has to do with where you locate the game. For best results we recommend installing on your local drive, not a removable drive, and in something like Documents or your Desktop, not Program Files. Hopefully we'll have some fixes for this soon so you won't have to worry about it though.
SpiralingWyvern: Sounds like you're a pro at this. Nice job on those pointers.
@Trajectory, #396: You've hit on a couple of important points here. The balance between giving players enough information to be useful, but not so much that it's burdensome, is one we strove for at all levels of designer nd it's always hard to find. Your point about the in-sight list is a good example. I suspect that if we included bearings for those items, some players would b happy, but others would be irritated as they would essentially have to listen to twice as much text. We erred on the side of less information here, since you can snap to those items and then check their bearing that way. In locations such as the forest, also remember that you can use the top-down map to search for openings in the "maze" walls.
Here's how my process would go in a situation like you described. I scan and hear that there are some skeletal remains, a Deepwood ranger, and a bandit cache. So I hit ctrl + A or d to snap around. First thing I see is twenty tiles away and there are multiple lines of brambles between me and it...well, I'm not going there, too much work. I snap again and find a bandit cache eight tiles away in a Rock Outcropping, and there are brambles between me and it. Great! Now I'm going to note the heading toward the item....it's Northwest of me? Cool. I am on a trail that heads east and west, so I'm going to face west and set off, listening for an opening to my north (my right, if I'm heading west). One of a few things will happen:
1. I will hear an opening that leads directly into that area where the cache is. I pass through it, use ctrl + A or D again to face the container, and walk up to it uninterrupted.
2. I hear an opening that leads me to a north/south trail along either side of the area the cache is in. If I couldn't find an opening on the east/west path I was on, I'll head north into this new trail, listening for openings on the proper side and, once I find it, proceed as described in the step above.
So the trick is, I'm not trying to find the container, per se. I'm orienting myself to the general location of the container, and then I'm trying to find a way into the area the container is in. Does that make sense? I think I'll do a more detailed navigation demo sometime once things slow down a little—maybe hearing me walk through this process will give folks some skills they can use. Obviously I have a lot more practice with this navigation system than most of you.
Regarding forward scan while moving NPCs are involved, which I think you may have alluded to but I'm not sure, that's one area where we've always been dissatisfied, but haven't yet been able to find a more elegant solution. Hopefully we'll come up with something for a future patch.
You made a great discovery with the wolf dens, and I'm kicking myself for not noticing it before—these sounds don't attenuate with distance. There's a good reason why, but I won't go into it here. Will try to get this changed in our next content patch.
***Spoilers and pro-tips below this point***
@Jayde #392: Some of when you will learn skills depends upon what other skills you learned, and when you learned them. However in general, units will learn their top-level skills no earlier than the upper twenties. What level is Gwen? There are definitely some fire skills you've yet to learn. As for Holy Warrior, I won't give you too much information—just that this is not a skill Alexia can learn through leveling up.
@BlindNinja#397: Congrats on beating the main story. Regarding romance...maybe you just weren't nice enough to anyone? I wouldn't write off the possibility of finding love, after just one play-through...