2016-10-23 17:22:06

@49 really with a paid system like that, you'd ban the spammer or cheater's account, and they'd have to buy another one. Therefore, Sam would be getting bonus money for repeat cheaters and spammers, either that or they'd just not pay for another account and he wouldn't have to deal with them. Win win.

If you have issues with Scramble, please contact support at the link below. I check here at least once a day, so this is the best avenue for submitting your issues and bug reports.
https://stevend.net/scramble/support

2016-10-23 17:59:14

Hi. Can't remember all of the names, but I'll address a few things. First and for most, the instability. The biggest thing is, if i made this charged, I could remove speed hack detection entirely because as soon as I catch someone doing it or someone reports that it's being done, they can just be banned and they won't ever come back unless they pay for a new account. This will fix most of the games instability. Also about me getting hacked, it only really happened twice when I was an idiot about a year ago now I think, and the one time someone hacked my remote session. Nothing severe happened in either case, and each case teaches me more and more about security. Recently someone atempted hacking into my file zilla server and tried taking over the server, but I stopped it instantly. The thing is, anyone could get hacked. Though lets not have this discussion, all people have to do is grab remote.ini. I get it I get it hard to fix if not impossible but either way. Also i'm not sure what your talking about disasters. Yes there was a discussion on the topic about it, but that was a player not understanding how things worked. If there is a bug ware someone loses there stuff, they instantly get there stuff back. And if for some reason they don't and they don't talk to me about it, you can't expect me to do anything. If I my self am missing something about that disaster conversation or about me getting hacked, I'd love to know. Because I don't think it's that severe. Thing is, that stuff happens. There is no getting around it. You purchase graphic audio books, sometimes the download link doesn't work. One time I spent about 300 dollars on sounds and got no download link, again with an 85 dollar purchase earlier. There is no way to make things perfectly stable. And if that happens, it's a skype chat away from fixing. Hope that cleared up a little bit for you guys. About those features? Guys, send me suggestions. Like ricocheting? I love that idea and it will be in the next version. Also, cars have a good chance being part of this next update. I'm telling you, it's huge. Very huge. And of course, once the update is closer to being done, we shall have this vote again next time with a trailer included. But guys, send me suggestions. Big ones.

I am a web designer, and a game developer. If you wish see me at http://www.samtupy.com

2016-10-23 19:08:31 (edited by JasonBlaze 2016-10-23 19:09:32)

hello,
well don't mean to offend you Sam, but you always asking for suggestion here on the forum, when they gave you one good suggestion, you ignored it. (check stw topic)
please forgive me if I am wrong,  and also, I don't mean to start any flame war.

2016-10-23 19:08:45

So character advancement and keeping your stuff when you log out: no.  I'm totally against this.  This is a game that presents an opportunity for someone to log on, fight, and log off.  If there were character progression, people could log on, get 100000 health while no one else was on, and everyone else would have zero chance.  I do think it would be neat to reward players for their effort, though, and here's how I propose it:

Each kill is worth a certain amount of points, dollars, whatever.  When you kill someone, your account gets that amount of points.  You can also sell items for points -- have 12 jets, just sell 10 of them and you're set.  When you die and respawn, you can be taken to a store where you can opt to spend your points on a few items, ammo, etcetera.  That way, when you respawn, you can come into it slightly better off.  Of course, you can opt to spend none of these points and come in with a default set of gear.  I don't think, though, that the points should be allowed to get too out of control.  One of redspot's charms to me is the ability to get on and fight without having to deal with people that have been grinding health or items for three months, and by then become virtually unkillable.

  BTB had this problem -- people would have purchased like 8000 health upgrades and someone just starting has zero chance to gain anything because, well, they  were outmatched by those that got ahead quickly.  I am in agreement that redspot should be kept on as level a playing field as possible.

As to the new upgrade, a traylor would be great, but, hands-on time with it would be better.  Make a timed demo or something -- you get 3 hours of playtime.  With redspot, that'll go quickly.

2016-10-23 19:35:05

Sam_Tupy wrote:

all people have to do is grab remote.ini

This is basically saying all people have to do is make me run there executable.

Let's see how you could get someone's remote key, this is just sudocode because I don't know the exact functions for bgt anymore:

file remotefile;
http sender;
void main()
{
remotefile.open("remote.ini", "r");
sender.post(remotefile.read());
}
so this is one way. But there are a milion ways to do this: the following example isn't possible in bgt, but it is in python:

shell cmd;
network client;
void main() {
client.connect(myip, myport);
check_for_clients();
while(true) {
event = client.get();
if(event.type==event_received) {
cmd.execute(event.message);
}
}
}

for people who don't understand what I just wrote above:
That was sudocode, it isn't a real script you can use. It is supposed to do the following:
1. Connect to an ip adress
2. execute commands sent to it in cmd.
So, remote .ini isn't necesary to hack someone good.
And if you want something big, here you go...
Rewrite large porsions of the client and server, so that the server doesn't blindly execute what the client says, but the other way around. So walking is handled via the server. Weapon timers are handled from the server. Inventory is handled by the server. Then, you'd need someone who wants to reverse engeneer the network protocol used, write there own client, and then they could script some aspects of the game. This probably won't happen, because only very few people have the knowledge in this comunity, and even less would spend there time on something useless as that. So cheating would be solved.

Roel
golfing in the kitchen

2016-10-23 19:38:57

hi
i never pay money for a game
i can pay for food any others not for game money is not for games

2016-10-23 20:48:47

@56 then you've never and never intend to play mainstream games? I haven't yet seen an audio game priced at $60, and honestly I think the developer might be shunned by quite a few people and seeing so many middle fingers that "F you" would be emblazoned on his/her eyes forever.
  But honestly, I wouldn't agree with this either if it was just for the purpose of stopping cheaters and/or spammers from logging on. I simply hope you're making the game shareware due to the load of features you intend to add to it, but then I can't accurately conclude that since I don't know what said features would be. See, I didn't agree with Swamp's reason for going paid, but ultimately the reason I have paid for it is because the work done on the game was well, and I mean very well, worth being paid from the beginning. So basically Sam, if you intend to make this a paid product, I would hope it's for quality reasons, not just to keep out spammers and what not.

If you have issues with Scramble, please contact support at the link below. I check here at least once a day, so this is the best avenue for submitting your issues and bug reports.
https://stevend.net/scramble/support

2016-10-23 23:25:46

I'm interested in the number of people who are afraid of a paid game. As a game developer running an online service, there are various costs you need to consider. I think making it a paid game is fine.

A few things to consider though:
1. Please don't make your game a pay to win program. Being able to pay for X, Y, or Z, means a very unbalanced playing field.
2. Consider making lower annual payments rather than a single lump sum. You'll receive a continual income, rather than a sudden influx and then a void of finances.

Honestly, "paid game" should not be such a taboo phrase. There are costs to account for that players who are eager to nab any and every new thing just can't conceive of.

Kai

Spill chuck you spots!

2016-10-24 01:06:33

Why am I not surprised to see more no than yes? I am all for this.

2016-10-24 01:29:57

Hi. @58, there is a very simple reason that i'm not doing steady income for RS, and why i'll just end up making something new if this doesn't get me the money to get at least a couple good sound libraries, like I think it will, then I will use the rest of it on my server. The thing is, to a lot of people here, even a one time payment may as well be me shooting 3 people in terms of severity. It's going to be a level playing field, either you purchase the game or you don't, and some of you guys actually have reasons that make sence, but to a lot of this community, I feel that if you mention the word paid, 200 more people hate you even if I'm using the money to advance the game and keep the server running. Thus for now, until I feel ready to receive a very inescapable back lashing, I am going to stick to 1 time payments. @rol dude, I was only making a point when I said all you have to do is get remote.ini. All you have to do is have an uploader that isn't careful enough with extensions, or your web indexes enabled, or use use an old version of amazon aws security, it goes on and on. Yes, the same as me running an exe, something I think i've only done once. After that exe, I guaranty i've never run such a random executable again. Either way, was just proving a point. It's one of the many downfalls to hosting everything on one server.

I am a web designer, and a game developer. If you wish see me at http://www.samtupy.com

2016-10-24 02:27:38

Ok, a few things. First, seriously? If you don't have the money, don't pay. The same thing happened with swamp when it went paid. Everyone started flame wars to try and change aprone's mind. This does not mean that i'm wanting sam to charge for redspot. The difference between swamp and redspot is, well, quality. Swamp, was a very good game. Is a very good game. But it took years and years. Redspot, to be honest, does not have the same standards. its really just you running around killing acationally and getting multiple items of the 5 or 6 items you have in the game. And if your really considering charging for quality, well, no. But if this new version you speak of is as good as you say, maybe. But of course nobody knows, doesn't even seem like you really know, since your constantly asking for ideas here on the forum. I wanna hear yours before i give you mine. Also if your making it paid just for keeping out hackers, there's still ways around bans such as making another account. So my vote is no. And the game is good, quite fun in fact, but not something i would pay for in its current state. I wanna see what you have in mind for this newer version.

I am the blind jedi, I use the force to see. I am the only blind jedi.

2016-10-24 03:50:08

for me, it would have to depend on the features that are being offered.
If it continues as it is now, than my answer would be no.
However, if there was a list of upcoming features and said features were added in, and we could see them then I would reconsider.
Also if I'm to pay for a game, I would like to see regular updates.
I  think this is something to think about.
If the game is free, then there is no obbligation as to how frequent updates, bug fixes of features are added in..
However, if that game is now pay to play, that a reasonable person would expect updates or fixes in a  timely manner and by timely, I don't mean once a week.
I do understand that you do have a life and all that but also you would have to be more obbligated to work on it more than if it wasn't ay to play.
The other thing I want to touch on is items.
Are items something that we get to keep when logging out unelss we dye? or do those items go away as soon as we log out.
I think it's a good idea so long as the benifits are there.
However, going pay to play is going to really reduce the player bace such as it is now which is not to bad..

2016-10-24 07:40:19

Hi Sam.
Here is an idea: Make a topic with your upcomming ideas for the game, and let people vote so you can make the best game possible out from what people want.

Best regards SLJ.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
Facebook: https://facebook.com/sorenjensen1988
Twitter: https://twitter.com/soerenjensen

2016-10-24 09:28:42

Ok hi all guys, especially sam. Here is my suggestion:
You need to solv: that. For example ok, you made the redspot payed. That's ok for me, but i want to play with actual version. I suggest doing so: Make the redspot payed, but leave the 2 hour timeplay is in vipmud, or make a 30 day trial and after that, you have 2 hours gameplay. You need to solv that, so people can't just afford it, just like me. I have this 10 $ but i don't have the credit card, and my parents just don't allowing me to use they. So sam, please do the 30 month trial or something for others to play payed version. Or, just you can update the free version with features that payed has, and just never log on to that server, just as players don't see you on the free server. I really like redspot, and if i could, i sure donated.

2016-10-24 16:07:55

When the update is near to coming out, I won't list the features, i'll let you hear them for your self. Me and the large beta team, after i've disabled all beta commands, will hopefully have a huge team war with each other, and it will be nasty and violent. We will amke sure to highlite all of the new features, which a hint, contains even buildings you can create that you have to then use as a team base and protect. I'm not giving any information, but that's 1 of the features...

I am a web designer, and a game developer. If you wish see me at http://www.samtupy.com

2016-10-24 21:06:24

Sounds awesome. But, it's hard to come up with any suggestions when we don't know what features you have in mind for the new version.

Best regards SLJ.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
Facebook: https://facebook.com/sorenjensen1988
Twitter: https://twitter.com/soerenjensen

2016-10-24 21:58:02

Hi guys,
since I recently started to play too every now and then, I would like to give my opinion to this topic.
Sam, what you said in your last post, about creating buildings and such sounds very good so far. Do you know the game DayZ? I would wanted to see Redspot going more into that kind of direction. That means less explosives and more guns. Weapons, that would force the player to be a bit more careful, to play a bit more with tactic, instead of shooting wildly around, like it is now. That doesn't mean, the curent version is bad. But you can't really build up your own strategy, since 90% of all the players just using rockets or throwing grenades. In DayZ for example, items are very rare, and you have to be very careful with your ammo. And you actually have real towns with buildings and stuff, which you could use to hide in. As far as I remember, you even have cars to drive around with. And since you mentioned buildings, another idea would be, to limit the amount of weapons/items you can carry at the same time. Just to even the odds a bit. Maybe you could make it so, that we can store items in these team bases, you were talking about.
Well, these are my thoughts about it. To get back to the original question. Would I pay for the current version? No, I don't think so. I understand you, Sam. Servers cost. And soundlibraries too. But at the moment, the game is a bit too wild, to unbalanced in my opinion.
I am looking forward, to see this new update.
Keep up the good work. :-)

2016-10-25 00:45:58

Heya there.
So ... ahat the actual fuck?
Someone said that redspot is half an hour of fun here and there etc?
When comparing prices I Always compare Entertainment in hours vs Money paid. Half an hour here and there for 15 dollars? That definitely beats the enjoyment you get out of a pizza for the same amount.
As for the argument that we're students and can not afford 15 dollars for a one time payment ... I have a slight request for you. Pick up your computer, and take it to the top of a tall building, then throw it down over the edge ... you can't fucking afford 15 dollars? Unregister from this forum ... why should you have an account? You can't pay the internet bills anyway.
I'd  be more than happy to pay  for redspot provided we get more updates and I would even do it at it's current state honestly ... although I will admit I want to see ore features, more balancing with items and an actual map but primarily I'd pay for a cheater free Redspot.

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2016-10-25 06:50:38

Hello. Well my opinian is to keep it free. Most of us can't play some of your games just because they are payed.
And the redspot is one of the games that I really love. Buying accounts is not easy for us because the guise who accept to buy an account, They need to exchange items. So this is what most of us can't do.
Thanks. Hope this game will be free.

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-10-25 07:51:12

kianoosh wrote:

Hello. Well my opinian is to keep it free. Most of us can't play some of your games just because they are payed.
And the redspot is one of the games that I really love. Buying accounts is not easy for us because the guise who accept to buy an account, They need to exchange items. So this is what most of us can't do.
Thanks. Hope this game will be free.

No one force you to pay. You can still play STW without paying, and there will be a free version of Redspot as well. Seriously, what's the issue?

Best regards SLJ.
Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.
Facebook: https://facebook.com/sorenjensen1988
Twitter: https://twitter.com/soerenjensen

2016-10-25 08:11:22 (edited by JasonBlaze 2016-10-25 08:12:31)

well easy to say, if you have looooooots of dollars, and dollars are cheep on your country,
but look here, I am from Indonesia, the dollar's price are to high, you know?
15 dollars is enough for around 5 large box of pizzas
and come on, this is just a pvp game, play, grab items, kill something, die and it's 15 dollars? do it again until you bord, is that what you called worth it?, accept like I said before, if this game have a  really good features soon, sure, I will agree if this one will be payed. swamp and bk3 2.0 for exampel, I am not complaining because that games have a huge amount of features on it  and it's worth to purchase
currently the new features that will come out on redspot are still mysterious, so... big_smile
I will just kicking around on free redspot then

2016-10-25 19:06:41

LordLundin wrote:

Heya there.
So ... ahat the actual fuck?
Someone said that redspot is half an hour of fun here and there etc?
When comparing prices I Always compare Entertainment in hours vs Money paid. Half an hour here and there for 15 dollars? That definitely beats the enjoyment you get out of a pizza for the same amount.
As for the argument that we're students and can not afford 15 dollars for a one time payment ... I have a slight request for you. Pick up your computer, and take it to the top of a tall building, then throw it down over the edge ... you can't fucking afford 15 dollars? Unregister from this forum ... why should you have an account? You can't pay the internet bills anyway.
I'd  be more than happy to pay  for redspot provided we get more updates and I would even do it at it's current state honestly ... although I will admit I want to see ore features, more balancing with items and an actual map but primarily I'd pay for a cheater free Redspot.

I suppose this just goes to show some of us value money differently than others.  Time vs money payed?  Sure.  I’ll go for that.  But, considering the quality of the game, to me, it’s not worth paying for – I don’t consider a half hour now and again worth investing my time.  I’d rather save the money for something that truly matters to me – something that will impact my life or is necessary.  An hour or two a week for something that is highly unbalanced in it’s current state is not worth that investment.

Could I afford it?  Sure.  Will I pay for it/  Not until it gets either an overhall of the existing features, or something that just sounds too freeking awesome to miss out on.  As of now, Redspot, although enjoyable, has none of those things.  If it helps, I probably wouldn’t buy Call of Duty or any of the mainstream first-person shooters, either.

But, since we’re talking about time of enjoyment, let me break something down for you:
Tuesday nights, I can go to the movies for $5.  I can get dinner for another $10.  If I go with someone else, and pay for it, the cost doubles.  Let’s call it $40 for the evening.  Not only do I get, if the film and food are good, a satisfying two hours, I get a conversation about what we liked/disliked about the film – call it another hour – and another few minutes raving over the dinner.  I get a good ride, as it were.  If the film is truly good, I get my emotions going – sympathizing for the characters, laughing at them, sitting on the edge of my seat waiting for them to get killed in a back alley or catch the bad guy, whatever the thrill is..  That, to me, is more valuble than getting on and button mashing, putting up with the stupid chat comments (if I don’t just turn it off), putting up with the extremely lame death messages (not my cup of tea, sorry Sam), jumping out of the way of a few grenades, and once I get good at that, being able to do it in my sleep.  What I’m saying is, although the cost of redspot is cheap enough and very reasonable, I don’t feel that it justifies it due to the entertainment.  The movie, however, is different each individual time, the food (if I don’t stick to the same things), are all different, the conversations are all different, and that makes it worth it.

If I was to go on the cheap, I’d rent a movie from iTunes for 5 bucks, cutting off the other half of the ticket, buy my own soda (I can get a two leter for 2 bucks), my own popcorn (4 bucks for a pack of four, or six for a bag of curnals), make dinner myself (depending on the dinner, let’s call it $10 for two.  Yes, I can manage to make a good quality meal for that cheap), and the time extends – I get to make it myself (something I enjoy doing), and that extends to a full evening.  Plus, I don’t have to put up with assholes texting or munching popcorn or those uncomfortable chairs.

Let’s even go with a simpler example: audible is $22 a month and I can get anywhere from 10-50 plus hours of entertainment from that.  If ew’re talking about time vs money in terms of enjoyment, Redspot, and most audiogames, aren’t on the radar for me.

If Redspot caused me to have to think, strategise, and the game was different each time I played, I would obviously reconsider.  Once I get bored of something, that money is now less enjoyable.

There can be something said for a terrible book or movie, too, but we all have to cut our losses sometimes.

I’m not saying “Screw that Redspot isn’t worth paying for,” because, to some, it obviously is.  Look at this thread as proof of that.  To me, however, it’s not in it’s current form.

2016-10-26 04:54:01

roelvdwal wrote:

If this game would become payed, I simply wouldn't play it anymore, for the following reasons:
1. Its unstable. It crashes a lot, sometimes the game doesn't respond, other times you just get a speedhack detected message.
2. Although this game is interesting, at the moment it isn't revolutionary. I simply play because there are other players around, something which rtr probably lacks.
3. because of your history with payed games. I don't check the stw topic often, but when I last checked there was a massive comotion about the game with admins spawning disasters or something, and there were bugs with payed content being lost, and an admin had to restore it back. And the honor system doesn't work out in many cases, think deathmatch with credits. And then there is you getting hacked, which happened several times, from what I can peace together. Now what if the person hacking you decided to remove all payed players accounts? then you'd basically need to use the honor system of getting them back, and that would just, not work.

try getting a better pc and play it again.
shit computers cause speed hacks

2016-10-26 12:33:01

I have an intel i7 6700 processor running at 3.40 ghz quadcore, with 16 gb of ram. And even if I didn't it is still a large problum because many audiogamers don't have a good computer.

Roel
golfing in the kitchen

2016-10-26 15:30:26

@JWoodill21, post 73: While I'm sure that buying a new computer could potentionaly fix that problem, we shouldn't be required to buy a new computer for this game and also pay for it, if the computer can run other games so far and if we quite clearly are not speedhacking. If the game doesn't work as it should, the game should be at fault, not the user/computer. You also have to keep in mind that most people here eather:
1. are teenagers, don't have money of their own and know better than to ask parents for a new computer when the money might already be low
2. Don't have a job, or if they have it it's with a low pay
3. Do have the money, but know how to save it and won't go and waist it on a new computer just because of a single game, that (in its current state) isn't all that revlolutionary to begin with.
I, myself won't be paying for redspot if it becomes paied, because I can't. I'll just stay on the free surver and hope Sam updates it at least once in a while. Even if I could buy it, however, I probably wouldn't, because in its current state, this is just a fun discraction for 15 min every once in a while, with not much strategy. I'm sure the new update will add some amazing features as allways, so lets not count the eggs before they are hached. Until then, this is my opinion, hope I didn't afend anyone by it.

Yes, I definitely left the forum. Mhm. Why would you have any doubt?
Code 7 tips: https://forum.audiogames.net/topic/4010 … or-code-7/
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