All right, so here are my thoughts.
First of all, Redspot is pretty good fun. As it stands now, I wouldn’t pay for the version that exists, and heres why:
First, items. There are too many, and there are too many that do the same exact thing, although some do it better. The grenades, pipe bombs, sticky bombs, throwing stars, are all pretty much useless when it comes to shields, not to menschen, there are no strategic ways to implement them when someone has souped up on shields. IT seems to me that with every new update comes a few new items, making the utilization of said items difficult to implement, due to the extremely large quantities of items as it stands. Therefore, unfortunately, without an extreme refining of items (getting rid of the duplicets and keeping only the items that make an impact on play, maybe fixing them up a bit, naw).
Second, jets. They are the most useless item invented ever in the game. Their only use is to get away from someone in a hurry. Sure, they have a gun and some missiles that help out in a pinch, but, I’ve never seen anyone utilize them effectively. Every jet I come across presents less of a threat to me than the weapons people can employ on the ground. Not to menschen, moving around with them and lining up to kill someone is near impossible, at least for me, so, they are a waste of space and extremely useless.
Third, while I thank you for adding the W key for tracking, there needs to be a better way. My suggestion would be to make the beaps only audable when you are within that weapon’s range, making hearing the beep a sign that you can in fact shoot someone. This is less of a deal though.
In summary of all this, there are too many items, too many useless items, and, to be frank, if someone gets an extreme amount of shields, with the new implementation of water packs and gas masks, there’s not a damn thing anyone can do about it. I do agree that if you’ve survived long enough you should have an advantage, however, if we eliminate some of the more useless items, there will be less of a gap between those that just logged on and those that have used 13 item grabbers to get ahead. It won’t be much, but, with their skill, they can make up for the difficulties and have more of a chance.
Second, there’s just not a lot of strategy. You can hord a tower and defend it or you can jump around like a lunatic. Either way, it’s useless button mashing. If redspot had more strategy involved, I might reconsider the matter. As it stands now, though, there’s just not enough there to make the game worth paying for because of it’s repedity and the ability to leap around, avoiding most of the weapons. With a gas mask, avoiding all the weapons and having no skill while doing so.
If the new version of redspot changes the game drasticly for us who enjoy playing it, it may be worth paying for, however, I reserve judgement until I get an experience of how it works, and my feelings on that. If it’s good, I’ll pay 10-15 bucks for it, sure. Until then, however, I won’t be paying for it. It’s just not a game that’s worth the cash for me, unfortunately. While it’s great to spend half hour on here and there, it’s not something I’d be bummed about losing, to be honest. Make a game that I want to play for a good period of time, have strategies to play that cause multiple challenges, and I’ll of course be forced to eat my words and shell out a few bucks. I’ll re-evaluate what I know if and when you either release information on the new update, or let us have hands on experience.