Hi all,
Just a friendly reminder, please don't quadruple post, it's better to consolidate into one post where possible. I'm not a mod, just trying to help out.
Anyway, I have some good news to report. After reading a bit on Apple Vis, I figured out how to do combos! Using my new method of combat, I just beat King Thork in a single attempt, and only got hit maybe 3 times because of careless mistakes, but the battle was almost pathetically easy.
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Some people have had trouble with the forest level where you are on horseback rushing through the trees. Many people have had trouble because they don't know how the swiping works. It's actually very simple, just swipe very quickly in the direction Louise tells you. If she tells you to look out, it means you weren't fast enough and you've already collided with something. The only time you should have to swipe up in that level is to jump over the ravine at the end.
Now I'll describe in detail how I fight enemies, and then get into the illusive combo gesture to destabilize the enemy. The reason I and a few others have had trouble with it is because the English explanation has been mis-translated, so I will clarify it. First I'll describe basic combat.
Some enemies will taunt you or growl softly to themselves to let you know they're checking you out. Do not attack them when they're doing this, since you'll lose your balance for a short time, and the enemy will take advantage of this to get in a quick hit. You can, in some cases, raise your shield just fast enough to counter the hit, but that will only work if you are insanely fast, and will not do any damage to the enemy. Instead you have to wait until the enemy begins charging you, which is represented by either loud growling sounds from monsters, or haayaa battle cries from humans, demons etc. When you hear that sound, you can attack with your sword, but you've gotta be quick, especially since some of the attack sounds can be subtle. Also, and this goes for general gameplay, the whole game seems to have a tolerable but perceptible lag, not sure if it's in the gesture execution or in the sound playback engine. In any case you have to compensate for it by having sharp reflexes! Always be ready to raise your shield or swing your sword at literally a split second's notice, as enemies have very sporadic patterns. Monsters tend to be more aggressive and can attack in quick combos which are hard to predict, the only way to really get the upper hand on those in my experience is to raise the shield, get a rough idea of the enemy's attack patterns, wait for a slight lull in the action, drop your shield and try to counter the attack patterns you heard while your shield was up. Each enemy has his own attack tendencies, but there is still an element of chance, so even if you know what the enemy can do and how his timing works, you still have to be ready for anything. In particular the timing and duration of combos can be sporadic, requiring you to be on your toes.
You can also perform combos on your enemies by using your shield to push the enemies away from you. The game's English translation tels you to pinch your fingers on the screen to raise your shield,, and to discard or lift your fingers when the enemy attacks to destabilize him. This is only partially true. You do start by doing a pinch gesture to raise the shield, but lifting your fingers only removes the shield, it does not thrust it outward to destabilize the enemy. To thrust it outward you need to reverse pinch, or move your fingers outward, in the opposite direction of a pinch. You don't even have to have your shield raise to do it, just put two fingers on the screen close together and flick them rapidly in opposite directions. You have to do this when the enemy attacks or it will not affect the enemy. You'll hear an aggressive clank from your shield and the enemy will destabilize for about 2 seconds, so start swinging your sword in their direction like mad! You can normally get around 4 quick swings in this way without fear of a surprise attack. As soon as your sword stops hitting the enemy, raise your shield and wait for the next moment to destabilize the enemy. This is highly affective against bad guys like King Thork, but won't work on some of the faster enemies like the guards in the banquet which ambush you from all sides and only go down with one or two hits.
There are also certain significant attacks which your shield cannot block in key areas of the plot. In those spots, you are forced to make a quick attack at just the right moment. I won't talk about those here, since there are only a couple spots near the end of the game where it happens.
I really do need to record a gameplay now, eh?
Make more of less, that way you won't make less of more!
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