I talked with the administrators of the desafio mortal, and they assured me that all the code of the ultrapower has been removed.
They said that he was never a clone. I'm not giving an opinion, because I never played the ultrapower nor their games, derived, I am just passing on the message.
I'm doing this, because I believe that the game has evolved absurdly, and I believe that those who doubt that it is a clone of the ultrapower can still check, and not leaving the game with a bad image for ever.
If administrators want to delete the topic or the post, I understand perfectly. Only, I do not espulsem of the forum, as I'm not doing this to generate fights or confusions.
So, the link:
Good game to all!
Whether you want to call it an Ultra Power clone or not isn't the issue. What is problematic is making the determination whether or not closed source code was used in the game. SO, how are we to know whether or not this is the case. Are the developers willing to allow a third party person or persons to evaluate or audit their code? I could certainly see why they wouldn't want to open source it, but since we here on this community wish to support audio game developers, supporting those who steal code from others is a bad thing. Now, it may be the case that all such code has been removed, this is good, but it may also be that it has not been. So, how can we make that determination. Why should we take a second hand account as fact, second hand because its coming from you coming from them. We wouldn't even necessarily take their word for it having determined that the code has been used, if they wish to clear their name, and remove any demerits from their reputation here, they should come forward and wish to prove this, and allow code auditing to take place.
hi, what's new in there?
ug, this again? you should've not included the link at least.
I agree that theft is absurd.
That's why I've made llink available to anyone who wants to see if this is true or not.
As for news, changes in all game systems. I do not know them exactly. The only thing I know that has not changed was the menu.
6 (edited by ivan_soto 2018-03-09 07:51:55)
The developers constantly beg me, and yes I do say beg me, to let them use my code that I have in an agreement with sam_tupy. Of course, I said no. However, they said this before when the game first came out, and they clearly lyed about it. What would make me belive them now?
Ugh, this topic again. Just kill it please.
If you don't like the topics, jsut don't click them. Stop you're bitching.
agreed with post 8. either that, or report it. we're kind of low on online games as it is, let's be fair.
Those people that are like oh this topic please kill it, just one question. Did you even read the entire first post? If so, you must be pretty ignorant then. As for the game. The same way we cannot trust them that they did not used somebody's code, how can we trust that they indeed asked Ivan for the code in the first place? In either case, the game is available for those who want to play it and let's be honest here, most people who play games are not developers so how could somebody who is not on this forum even know any code is stolen? I am downloading it now, and maybe the readme was even updated to give credits so we will see what will come out of it.
Oh and also sorry for double posting but wanted to add something. How do we define stolen code? Is it code which was never open sourced and is now used or code which is open sourced but used with no permission? In the first case, be a responsible developer and I don't see how can somebody get your code except breaking into your house and literally stealing it. If second, well that happens all the time with open source projects and especially games.
Well, screw it, I am playing the game and it has some quite cool mechanics added in the new release of the game. sometimes I encounter some smaller server lags or reconnects, but well, this doesn't happen that often than one week ago.
Come on people, we need some more players round there.
@Simba can you please describe some of the new mechanics for us?
As a mod, I am in two minds about this. On the one hand I did hear the new version of this game get played the other day and it did sound different. There are, indeed, some new mechanics, the person playing had told me that questing had been added, but the new things I whitnessed included npcs and larger maps. However, by the same token, let's say the code has indeed been removed, what we now need to do is know if the original developer forgives these devs, once and for all, we need a yes, or a no: is this game aloud, or not.
As for those asking about a link and whether it should be here: I honestly think, based on the circumstances, that the original ban happened a year ago, and I could understand, at that time, us not wanting the link here. But if the game has evolved, I honestly want to wait and see, and I am saying this with my moderation hat on. If we discover anything nasty, or if the original developer says no, don't keep this game here, then, I shall of course, remove this topic pretty much without hesitation. But I am truly wondering if a second chance is finally needed.
I mean, its a lofty issue because I can see where now there is a problem. If someone was sure that this game contained code from Ultrapower, now they could have changed it without changing much of the behind the scenes code, but making it look and feel differently. So, how do we know now, I don't think its an issue of Mason either wanting to forgive them or not, that ship has long since sailed. I think its an issue of determining if the game is still using stolen code, and I'm not sure we can do that. The only way I would know how to go about it is to ask the developers to allow someone access to their source to audit their code and determine if UP code is in there, but this person would have to be someone we all trust, and they would have to have experience with UP code, so when you put all those together, its a hard to grasp situation.
Me, I think this shit is downright ridiculous. I don't understand code theft and why someone would practice it, its a shortcut, and its cutting corners, and you can't do that shit if you want your product to turn out good. Think about when you release your game with other people's code in it, now you have nothing to be proud of, because its tainted, where if you would have taken the extra time to study and learn, and then coded your own system, now you do have something to be proud of. Now, I'm not talking about stuff you either have permission to use, or publicly available classes or includes, that's different. I'm talking about using code you should never have had access to, like leaked source code. So now looking at the chain, there are two black patches, see, the developer who made the game that the other developer stole from, that guy, the original guy trusted someone they should not have, or they got hacked, or something and the source code got leaked, maybe not their fault, maybe it is, but now you have two issues.
Code your own shit people, take the time to debug it, only use resources and assets you have permission to use, and give credit to shit that has attribution in their license. Do that, and keep working to improve it and we'll love you forever.
First something, if I am not mistaken, Mason already stated in the original topic, that he was all right with the team of the game using his code, maybe a mod can recheck that because I am not 100 percent sure.
For some of the features, you have actuall stats for hunger, thirst, sick and dirty, you'll actually have to go to the toilet ones in a while because if you don't you can't even eat or drink anything, and yes, going to the toilet includes lifting that thing on top up, don't know what the word is, sit down, do your business, both things actually, stand up again, put that lid down, flush the toilet and wash your hands after that. Well, taking a piss cann take a while, just like in real life for some people.
In the forests you can get attacked by animals and foes which you can kill for experience points, you can travel normaly by foot, also by aircraft, train, bus and ship, the ships even have casinos where you can play games.
You can go perl diving, questing, some of these are voiced even, and quite a lot more which I haven't discovered yet.
The game uses an internal clock for opening times and the like, you get a watch to check the time, I think even busses and trains have a timetable now, but I could be wrong about that.
Firstly, sorry for being so vague about the news. There is a lot that has changed, and there is no changelog for that, so I recommend that anyone who wants to know about the improvements plays.
As for the code, I'm not sure ~ but the game team has changed, both adms and developers.
If you want to post the commands that worked in the game and were from the ultrapower and I will do the tests, including a recording. If the game still uses ultrapower code, I will discuss these issues with administrators.
If this game still has stolen code, then rest assured this topic will be gone very quickly. I will ensure that.
Now, I am grabbing the new link and the first thing I've noticed, is the filesize: it is now at the 250 mb mark, which is larger than the version that we had a year ago.
NOw, can anyone please give me any tips on starting out, as it's been a while since I've played this game? Is there English docs or guides or anything?
Now the game's finished downloading, I'm already having trouble: it won't launch. It just makes the door closing sound. I do not have game cheater, or cheatomatic, installed. So I don't know what it's looking for that's stopping the program from opening.
last I tried the thing, I had to use an XP VM, just to launch. for those who play what is the english translation of the game nowadays?
I could definitely launch it under win 10.
install DX 9 and it'll be fixed i think
The problem is the windows defender.
Turn it off before installing. Install the game, open the game, and close. Now you can activate the antivirus.
I hope it helps.
ok, after running the entire manual through google translate, I can safely say that if UP code is still being used, they still haven't added mason or anyone involved to the credits.
Bar is my name and to go bar is my aim...
Sometimes I'll go "Bad bar",
But in the end its always bar, ahem beer, ahem bar! beer bar!
it does sound cool, I just don't want to support bastards. I'll check it out though.
I'd like to chip in and say that reactivating your antivirus software after opening then closing the game is *not* going to fix the problem that either (1) the game is deleted after being opened, (2) the game isn't operable, but remains, because your AV is blocking it, or (3) the game is deleted as soon as its detected. What you need to do is exclude that directory from AV scans where the game is located. And get a fucking better antivirus than stupid, pathetic windows defender. (as a side note, I generated a registry file which can be found at https://www.dropbox.com/s/38ptvfzo8euio … r.reg?dl=1 which permanently disables windows defender. Definitely made my computer a shit ton faster. Go get a better AV program, if you care about that sort of thing, before running this though; it'll leave your computer defenseless until you get a new one.) (Then again... the ultimate defense against malicious code? Common sense. )
OK, so when I go into the game, for one thing I couldn't connect with my new account, so I made another one lol, and then I go into the game I can't move. I hit random buttons and one of them says to read the rules before continuing. When I go into the program folder, there's a doc but its all in another language, so yeah... not playable by me at least. Also, if you get an error or something, its in that language as well, so I'd say like 40% translated.