Just a few changes and announcements:
[announcement] from n8: good evening folks. I have a change to skills that will hopefully brighten up your day significantly. Bringing you skill authorisation! Skill authorisation is not as daunting as it sounds, so here me out on this one. A skill authorisation level is literally, a number, that a skill is categorised into. Ground combat, for example, is authorisation 1, while misc skills are authorisation 6. Authorisation really, is not the right word for it, but I couldn't think of anything else. So, what does this mean for you players? 1. Info no longer shows the skill timer. 2. Train-time has been changed slightly, but most importantly, 3. skills from different categories have their own independent timer! You heard me, folks! LEts say you wanted to raise ship weaponry, and ground combat, on the old system, you'd have to choose, and wait an hour for it to reset, by which time, the events over and there's no point. But seeing as ground combat is auth 1, and starship weaponry is auth 3, you now can. Enjoy! and happy skilling!
Wednesday, 19 April 2017 21:33 n8: roundtime when training skills has been capped at 10 seconds now
Sunday, 16 April 2017 00:53 n8: hello folks! I've just changed babies a bit. So, emotes: 1. They now have roughly 5 race-specific emotes that they will perform randomly. Please assist if your baby is not human to get it set correctly. 2. You can now set your own, up to 20, emotes for your baby! Type emotes <baby> to do this
Managing Director of Nathan Tech
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