2018-07-31 22:43:12


I've playing with the DGD lpc driver these days and I've found that it's a nice tool for game makers, specifically for server-side things.

It includes a two-way and simple telnet model, a binary tcp connection model and a datagram channel for binary connections, ideal for game servers and their two-channel data transfers.

If you can port a http server to the dgd driver, you can include even http-backed content like maps, soundpacks and all such things for your game. No more windows servers for games!

github: DGD repository
Github: The kernel library for dgd

In fact the DGD driver is intended for dynamic MUD servers, but it is a goodness for game makers.

Please note that you need a unix-like environment or a very specific configuration of Visual C++ to build it.


2018-07-31 23:41:29

I could never get it to build lol.

One of the best gifts on this earth is the unconditional love of an animal

It is pure, free of judgement, and raises me to the utter height of glory.

Thumbs up +1

2018-07-31 23:53:31

Strange, you only need make, stdlibc++6-dev, libevent-dev and bison with of course the c++ compiler g++ to build it.