I've been through Glorantha. on a horse with no name, I'd like to see my clan reign,
In Glorantha, you need to use your brain, cos there's lots of folk there to give you some pain, la la la la.
Yes, I'm referencing probably one of the least grammatical pop songs of all time, and I'm doing it to celebrate the release of a truly awesome, very literate, and absolutely staggering new game.
As anyone who's played King of dragon pass will know, Glorantha is a magical world where the gods hold sway, where spirits have power to influence events and where dragons, trolls and elves are dangerous and unpredictable enemies, where even solidarity with human neighbors is hard in a world of shifting alliances, complex politics and ever changing events.
Asharp's new game lets you return to Glorantha, but this time your not going to guiding the fates of the Orlanthi, the people of the storm father, but of their bitterest enemies, enemies who it turns out have just as rich a culture, tradition and set of clans s the Orlanthi themselves.
Six ages, ride like the wind is the first of a planned set of six games, which sees you manage your clan, trade, play politics, battle your enemies and complete magic rituals. With the same awesome accessibility fixes as king of dragon pass, plus a newly revamped exploration system to work more completely with voiceover, its time to journey into the realm of the gods once again.
Old friends are also getting the update treatment though. Crazy party everyone's favourite online adventure arcade battle card awesomeness (well not that there are many of those around but its a good game), has been updated to beta 59 with some new battlecard fixes, and in particular, some extra minigames and a hole new world, and no I'm not talking about Aladdin.
As usual feel free to share thoughts in Yonder topic
Happy partying, and riding, and things.
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)