So as the title says, instead of making maps like bGT devs do for example, how would one go about building maps, with a real world physics library with real objects on them? by real objects I mean the ones as in BK3.
If anyone could explain me a few concepts from physics/math I would need, and if somebody could show me the way to build a 10 by 10 walkable map using a physics library I'd highly appreciate it. The reason I ask this because I don't have any knowledge of maths or physics therefore I'm having issues understanding the already available examples.
Who prefered to sleep with the light on.
They learnt how to code, devices sure glowed,
and lit the night using python.